feat: overhaul the nakama user management, leaderboard, prep for 2.1

This commit is contained in:
2026-04-03 04:50:18 +08:00
parent 47f88d31dc
commit e1a3ef8e85
318 changed files with 1933 additions and 1099 deletions
+65
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@@ -0,0 +1,65 @@
extends Node
## Global Admin Manager -- listens for F10 and handles Admin Panel instantiation.
var _admin_panel_instance: Control = null
var _is_checking: bool = false
func _ready() -> void:
# Persistent across scene changes
process_mode = PROCESS_MODE_ALWAYS
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_F10:
toggle_admin_panel()
func toggle_admin_panel() -> void:
if _admin_panel_instance and _admin_panel_instance.visible:
_admin_panel_instance.hide()
return
if _is_checking: return
_is_checking = true
# Verify admin status before showing
var is_admin = await _check_admin_status()
_is_checking = false
if not is_admin:
print("[AdminManager] Access denied: Not an admin.")
return
_show_panel()
func _show_panel() -> void:
if not is_instance_valid(_admin_panel_instance):
print("[AdminManager] Instantiating new Admin Panel...")
var scene = load("res://scenes/ui/admin_panel.tscn")
if scene:
_admin_panel_instance = scene.instantiate()
get_tree().root.add_child(_admin_panel_instance)
else:
print("[AdminManager] ERROR: Could not load admin_panel.tscn")
return
if is_instance_valid(_admin_panel_instance):
print("[AdminManager] Showing Admin Panel.")
# Move to bottom of root's children to ensure it's on top of new scenes
get_tree().root.move_child(_admin_panel_instance, -1)
_admin_panel_instance.show_panel()
else:
print("[AdminManager] ERROR: Admin Panel instance is invalid after instantiation attempt.")
func _check_admin_status() -> bool:
if not NakamaManager.client or not NakamaManager.session:
return false
var account = await NakamaManager.client.get_account_async(NakamaManager.session)
if account.is_exception():
return false
var metadata_str: String = account.user.metadata if account.user.metadata else "{}"
var metadata = JSON.parse_string(metadata_str)
if metadata and metadata is Dictionary:
var role = metadata.get("role", "")
return role in ["admin", "moderator", "owner"]
return false
+1
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@@ -0,0 +1 @@
uid://bgotdukmldbpx
+4
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@@ -53,6 +53,10 @@ func _try_restore_session() -> void:
var refresh_token: String = session_data.get("refresh_token", "")
var saved_auth_mode: int = session_data.get("auth_mode", AuthMode.GUEST)
if saved_auth_mode == AuthMode.GUEST:
print("[AuthManager] Ignoring guest session auto-restore to force login screen.")
return
if token.is_empty():
return
+5 -2
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@@ -2,7 +2,7 @@ extends Node
# Standard Nakama Configuration
var nakama_server_key = "defaultkey"
var nakama_host = "localhost"
var nakama_host = "tektondash.vps.webdock.cloud"
var nakama_port = 7350
var nakama_scheme = "http"
@@ -74,7 +74,10 @@ func set_server(host: String, port: int = 7350):
nakama_scheme = "http"
nakama_port = explicit_port if explicit_port != -1 else port
_init_client()
# Only recreate the client if there is no active session.
# If we're already connected, just store the new settings for the next connect.
if not session:
_init_client()
print("[NakamaManager] Server updated to: ", nakama_scheme, "://", nakama_host, ":", nakama_port)
func _process(_delta):
+447 -340
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@@ -1,403 +1,510 @@
extends PanelContainer
## Admin panel for in-game server management using Nakama RPC
## Requires server-side tekton_admin.ts module for security
extends Panel
## Server Admin Panel — Management for Users and Leaderboards.
## Features: User BAN/DELETE/ROLE management, Leaderboard score modification.
signal closed
signal player_kicked(player_id: String)
signal player_banned(player_id: String)
@onready var close_button := %CloseButton as Button
@onready var player_list := %PlayerList as ItemList
@onready var kick_btn := %KickBtn as Button
@onready var ban_btn := %BanBtn as Button
@onready var mute_btn := %MuteBtn as Button
@onready var player_count_label := %PlayerCount as Label
@onready var match_id_label := %MatchIdLabel as Label
@onready var server_status_label := %ServerStatus as Label
@onready var end_match_btn := %EndMatchBtn as Button
@onready var restart_match_btn := %RestartMatchBtn as Button
@onready var ban_list := %BanList as ItemList
@onready var unban_btn := %UnbanBtn as Button
# -- UI refs --
@onready var tabs := %Tabs as TabContainer
@onready var title_label := %Title as Label
@onready var count_label := %CountLabel as Label
@onready var refresh_btn := %RefreshBtn as Button
@onready var close_btn := %CloseBtn as Button
@onready var status_label := %StatusLabel as Label
# Player data cache
var players: Array = []
var banned_players: Array = [] # [{user_id, username, banned_at, reason, expires}]
var is_admin: bool = false
var is_host: bool = false
# Tab: Users
@onready var user_tree := %UserTree as Tree
@onready var select_all_btn := %SelectAllBtn as Button
@onready var deselect_btn := %DeselectBtn as Button
@onready var selected_label := %SelectedLabel as Label
@onready var ban_btn := %BanBtn as Button
@onready var unban_btn := %UnbanBtn as Button
@onready var delete_btn := %DeleteBtn as Button
# Tab: Leaderboards
@onready var lb_tree := %LeaderboardTree as Tree
@onready var sync_lb_btn := %SyncLeaderboardBtn as Button
@onready var reset_lb_btn := %ResetLBBtn as Button
# -- Data --
var all_users: Array = []
var lb_data: Array = []
var _user_root: TreeItem
var _lb_root: TreeItem
# -- Colors --
const CLR_BG := Color(0.1, 0.1, 0.12)
const CLR_HEADER := Color(0.85, 0.55, 0.2)
const CLR_TITLE := Color(0.95, 0.35, 0.35)
const CLR_TEXT := Color(0.82, 0.82, 0.82)
const CLR_DIM := Color(0.5, 0.5, 0.5)
const CLR_BANNED := Color(1.0, 0.3, 0.3)
const CLR_ADMIN := Color(0.4, 0.75, 1.0)
const CLR_MOD := Color(0.5, 0.9, 0.4)
const CLR_BTN_BAN := Color(1.0, 0.6, 0.2)
const CLR_BTN_UNBAN := Color(0.4, 0.8, 0.4)
const CLR_BTN_DEL := Color(1.0, 0.3, 0.3)
const CLR_STATUS_OK := Color(0.4, 0.9, 0.4)
const CLR_STATUS_ERR := Color(1.0, 0.3, 0.3)
func _ready() -> void:
_connect_signals()
visible = false
_apply_plain_style()
_setup_columns()
_connect_signals()
# =============================================================================
# Plain style (overrides any inherited theme)
# =============================================================================
func _apply_plain_style() -> void:
title_label.add_theme_color_override("font_color", CLR_TITLE)
title_label.add_theme_font_size_override("font_size", 22)
count_label.add_theme_color_override("font_color", CLR_HEADER)
status_label.add_theme_color_override("font_color", CLR_DIM)
for btn: Button in [refresh_btn, close_btn, select_all_btn, deselect_btn]:
_style_button(btn, Color(0.2, 0.2, 0.24), CLR_TEXT)
_style_button(ban_btn, Color(0.3, 0.2, 0.1), CLR_BTN_BAN)
_style_button(unban_btn, Color(0.1, 0.22, 0.1), CLR_BTN_UNBAN)
_style_button(delete_btn, Color(0.28, 0.1, 0.1), CLR_BTN_DEL)
_style_button(sync_lb_btn, Color(0.2, 0.2, 0.3), CLR_ADMIN)
var tree_bg := StyleBoxFlat.new()
tree_bg.bg_color = Color(0.12, 0.12, 0.14)
tree_bg.set_corner_radius_all(4)
for t: Tree in [user_tree, lb_tree]:
t.add_theme_stylebox_override("panel", tree_bg)
t.add_theme_color_override("font_color", CLR_TEXT)
t.add_theme_color_override("title_button_color", CLR_HEADER)
func _style_button(btn: Button, bg_color: Color, text_color: Color) -> void:
var sb := StyleBoxFlat.new()
sb.bg_color = bg_color
sb.set_corner_radius_all(4)
sb.set_content_margin_all(6)
btn.add_theme_stylebox_override("normal", sb)
var sb_hover := sb.duplicate()
sb_hover.bg_color = bg_color.lightened(0.15)
btn.add_theme_stylebox_override("hover", sb_hover)
btn.add_theme_color_override("font_color", text_color)
# =============================================================================
# Columns Setup
# =============================================================================
func _setup_columns() -> void:
# Users
user_tree.set_column_title(0, "")
user_tree.set_column_title(1, "User ID")
user_tree.set_column_title(2, "Username")
user_tree.set_column_title(3, "Display Name")
user_tree.set_column_title(4, "Created")
user_tree.set_column_title(5, "Edit")
user_tree.set_column_custom_minimum_width(0, 40)
user_tree.set_column_expand(0, false)
_user_root = user_tree.create_item()
# Leaderboards
lb_tree.set_column_title(0, "Rank")
lb_tree.set_column_title(1, "Player")
lb_tree.set_column_title(2, "High Score")
lb_tree.set_column_title(3, "Wins")
lb_tree.set_column_title(4, "Games")
lb_tree.set_column_title(5, "Edit")
lb_tree.set_column_expand(0, false)
lb_tree.set_column_custom_minimum_width(0, 60)
lb_tree.set_column_expand(5, false)
lb_tree.set_column_custom_minimum_width(5, 60)
_lb_root = lb_tree.create_item()
func _connect_signals() -> void:
close_button.pressed.connect(_on_close_pressed)
kick_btn.pressed.connect(_on_kick_pressed)
ban_btn.pressed.connect(_on_ban_pressed)
mute_btn.pressed.connect(_on_mute_pressed)
end_match_btn.pressed.connect(_on_end_match_pressed)
restart_match_btn.pressed.connect(_on_restart_match_pressed)
unban_btn.pressed.connect(_on_unban_pressed)
player_list.item_selected.connect(_on_player_selected)
close_btn.pressed.connect(_on_close)
refresh_btn.pressed.connect(_on_refresh)
tabs.tab_changed.connect(_on_tab_changed)
# User actions
select_all_btn.pressed.connect(_select_all)
deselect_btn.pressed.connect(_deselect_all)
ban_btn.pressed.connect(_on_ban)
unban_btn.pressed.connect(_on_unban)
delete_btn.pressed.connect(_on_delete)
user_tree.item_edited.connect(_on_user_tree_item_edited)
user_tree.button_clicked.connect(_on_user_tree_button_clicked)
# LB actions
lb_tree.button_clicked.connect(_on_lb_tree_button_clicked)
sync_lb_btn.pressed.connect(_on_sync_leaderboard)
# =============================================================================
# Core Panel Logic
# =============================================================================
func show_panel() -> void:
# Check permissions
is_host = LobbyManager.is_host
is_admin = await _check_admin_status()
if not is_host and not is_admin:
status_label.text = "Admin access required"
status_label.add_theme_color_override("font_color", Color.RED)
return
# Show/hide admin-only features
ban_btn.visible = is_admin
unban_btn.visible = is_admin
await _refresh_all_data()
visible = true
_on_tab_changed(tabs.current_tab)
func _check_admin_status() -> bool:
# Check with server if user has admin role
var result := await _rpc_call("get_user_profile", {})
if result.has("role"):
return result.role in ["admin", "moderator", "owner"]
return false
func _on_close_pressed() -> void:
func _on_close() -> void:
visible = false
emit_signal("closed")
# =============================================================================
# RPC Helpers
# =============================================================================
func _on_refresh() -> void:
_on_tab_changed(tabs.current_tab)
func _rpc_call(rpc_name: String, payload: Dictionary) -> Dictionary:
func _on_tab_changed(tab_index: int) -> void:
_set_status("")
if tab_index == 0:
await _load_users()
else:
await _load_leaderboard()
# =============================================================================
# RPC Helper
# =============================================================================
func _rpc(rpc_name: String, payload: Dictionary) -> Dictionary:
if not NakamaManager.client or not NakamaManager.session:
push_error("[AdminPanel] Not connected to Nakama")
return {"error": "Not connected"}
var result = await NakamaManager.client.rpc_async(
NakamaManager.session,
rpc_name,
JSON.stringify(payload)
NakamaManager.session, rpc_name, JSON.stringify(payload)
)
if result.is_exception():
var error: String = result.get_exception().message
push_error("[AdminPanel] RPC Error: " + error)
status_label.text = "Error: " + error
status_label.add_theme_color_override("font_color", Color.RED)
return {"error": error}
var err: String = result.get_exception().message
_set_status(err, CLR_STATUS_ERR)
return {"error": err}
if result.payload:
return JSON.parse_string(result.payload)
return {}
# =============================================================================
# Data Refresh
# =============================================================================
func _set_status(msg: String, color: Color = CLR_DIM) -> void:
status_label.text = msg
status_label.add_theme_color_override("font_color", color)
func _refresh_all_data() -> void:
await _refresh_player_list()
await _refresh_server_stats()
if is_admin:
await _refresh_ban_list()
status_label.text = ""
# =============================================================================
# TAB 1: USER MANAGEMENT
# =============================================================================
func _load_users() -> void:
_clear_tree(user_tree, _user_root)
_set_status("Loading users...")
func _refresh_player_list() -> void:
player_list.clear()
players = LobbyManager.get_players()
for player in players:
var name: String = player.get("name", "Unknown")
var id: int = player.get("id", 0)
var user_id: String = player.get("user_id", "")
var is_player_host := id == 1
var res := await _rpc("admin_list_users", {})
if res.has("error"):
_set_status("Failed: " + str(res.error), CLR_STATUS_ERR)
return
all_users = res.get("users", [])
count_label.text = "%d users" % all_users.size()
for user in all_users:
var uid: String = user.get("user_id", "")
var uname: String = user.get("username", "")
var dname: String = user.get("display_name", uname)
var role: String = user.get("role", "player")
var banned: bool = user.get("banned", false)
var created: String = str(user.get("create_time", ""))
var item := _user_root.create_child()
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_editable(0, true)
var display := name
if is_player_host:
display += " (Host)"
var short_id := uid.substr(0, 8) + "..."
item.set_text(1, short_id)
item.set_tooltip_text(1, uid)
player_list.add_item(display)
# Store user_id as metadata
player_list.set_item_metadata(player_list.item_count - 1, {
"user_id": user_id,
"peer_id": id,
"name": name
})
_update_action_buttons()
var uname_display := uname
if role != "player": uname_display += " [%s]" % role.to_upper()
if banned: uname_display += " (BANNED)"
item.set_text(2, uname_display)
item.set_text(3, dname)
item.set_text(4, created.substr(0, 10) if created.length() > 10 else created)
item.add_button(5, _get_edit_icon(), 0, false, "Edit User")
func _refresh_server_stats() -> void:
var stats := await _rpc_call("admin_get_server_stats", {
"match_id": NakamaManager.current_match_id
})
if stats.has("error"):
return
player_count_label.text = str(stats.get("total_players", LobbyManager.get_players().size()))
var match_id := NakamaManager.current_match_id
if match_id.length() > 16:
match_id = match_id.substr(0, 16) + "..."
match_id_label.text = match_id if match_id else "N/A"
server_status_label.text = "Running"
server_status_label.add_theme_color_override("font_color", Color.GREEN)
func _refresh_ban_list() -> void:
ban_list.clear()
var result := await _rpc_call("admin_get_ban_list", {})
if result.has("error"):
return
banned_players = result.get("bans", [])
for ban in banned_players:
var display := "%s - %s" % [
ban.get("username", "Unknown"),
ban.get("reason", "No reason")
]
if ban.get("expires"):
display += " (until " + ban.expires + ")"
if banned: item.set_custom_color(2, CLR_BANNED)
elif role in ["admin", "owner"]: item.set_custom_color(2, CLR_ADMIN)
ban_list.add_item(display)
ban_list.set_item_metadata(ban_list.item_count - 1, ban)
item.set_metadata(0, user)
# =============================================================================
# Player Actions
# =============================================================================
_update_selection_count()
_set_status("")
func _on_player_selected(_index: int) -> void:
_update_action_buttons()
func _on_user_tree_item_edited() -> void:
_update_selection_count()
func _update_action_buttons() -> void:
var selected := player_list.get_selected_items()
if selected.is_empty():
kick_btn.disabled = true
ban_btn.disabled = true
mute_btn.disabled = true
return
var idx: int = selected[0]
var meta: Dictionary = player_list.get_item_metadata(idx)
var is_player_host: bool = meta.get("peer_id", 0) == 1
# Can't kick/ban the host or yourself
var is_self: bool = meta.get("user_id", "") == AuthManager.current_user.get("user_id", "")
kick_btn.disabled = is_player_host or is_self
ban_btn.disabled = is_player_host or is_self or not is_admin
mute_btn.disabled = is_self
func _update_selection_count() -> void:
var count := _get_checked_items().size()
selected_label.text = "%d selected" % count
ban_btn.disabled = count == 0
unban_btn.disabled = count == 0
delete_btn.disabled = count == 0
func _on_kick_pressed() -> void:
var selected := player_list.get_selected_items()
if selected.is_empty():
return
var meta: Dictionary = player_list.get_item_metadata(selected[0])
var user_id: String = meta.get("user_id", "")
var player_name: String = meta.get("name", "Unknown")
if user_id.is_empty():
status_label.text = "Cannot kick: Invalid player"
return
status_label.text = "Kicking player..."
var result := await _rpc_call("admin_kick_player", {
"match_id": NakamaManager.current_match_id,
"user_id": user_id,
"reason": "Kicked by " + ("admin" if is_admin else "host")
})
if result.get("success", false):
status_label.text = "Kicked: " + player_name
status_label.add_theme_color_override("font_color", Color.GREEN)
emit_signal("player_kicked", user_id)
await get_tree().create_timer(0.5).timeout
_refresh_player_list()
else:
status_label.text = "Failed to kick player"
status_label.add_theme_color_override("font_color", Color.RED)
func _on_user_tree_button_clicked(item: TreeItem, _col: int, _id: int, _mouse: int) -> void:
_show_edit_user_dialog(item.get_metadata(0))
func _on_ban_pressed() -> void:
var selected := player_list.get_selected_items()
if selected.is_empty():
return
var meta: Dictionary = player_list.get_item_metadata(selected[0])
var user_id: String = meta.get("user_id", "")
var player_name: String = meta.get("name", "Unknown")
if user_id.is_empty():
status_label.text = "Cannot ban: Invalid player"
return
# Show ban dialog
var dialog := _create_ban_dialog(user_id, player_name)
add_child(dialog)
dialog.popup_centered()
func _show_edit_user_dialog(user: Dictionary) -> void:
var uid: String = user.get("user_id", "")
var uname: String = user.get("username", "")
var role: String = user.get("role", "player")
var banned: bool = user.get("banned", false)
func _create_ban_dialog(user_id: String, player_name: String) -> ConfirmationDialog:
var dialog := ConfirmationDialog.new()
dialog.title = "Ban Player"
var dialog := AcceptDialog.new()
dialog.title = "Edit User: " + uname
dialog.min_size = Vector2i(380, 260)
var vbox := VBoxContainer.new()
var info_label := Label.new()
info_label.text = "Ban player: " + player_name
vbox.add_child(info_label)
var reason_label := Label.new()
reason_label.text = "Reason:"
vbox.add_child(reason_label)
vbox.add_theme_constant_override("separation", 8)
var id_lbl := Label.new()
id_lbl.text = "User ID: " + uid
id_lbl.add_theme_color_override("font_color", CLR_DIM)
vbox.add_child(id_lbl)
var role_hbox := HBoxContainer.new()
var role_lbl := Label.new()
role_lbl.text = "Role: "
role_hbox.add_child(role_lbl)
var role_option := OptionButton.new()
var roles := ["player", "moderator", "admin"]
for r in roles: role_option.add_item(r)
role_option.selected = roles.find(role)
role_hbox.add_child(role_option)
vbox.add_child(role_hbox)
var ban_check := CheckButton.new()
ban_check.text = "Banned"
ban_check.button_pressed = banned
vbox.add_child(ban_check)
var reason_input := LineEdit.new()
reason_input.placeholder_text = "Enter ban reason"
reason_input.placeholder_text = "Ban reason..."
reason_input.text = user.get("ban_reason", "")
reason_input.visible = banned
vbox.add_child(reason_input)
var duration_label := Label.new()
duration_label.text = "Duration (hours, 0 = permanent):"
vbox.add_child(duration_label)
var duration_input := SpinBox.new()
duration_input.min_value = 0
duration_input.max_value = 8760 # 1 year
duration_input.value = 24 # Default 24 hours
vbox.add_child(duration_input)
ban_check.toggled.connect(func(on): reason_input.visible = on)
var save_btn := Button.new()
save_btn.text = "Save Changes"
save_btn.custom_minimum_size.y = 36
vbox.add_child(save_btn)
dialog.add_child(vbox)
dialog.confirmed.connect(func():
_execute_ban(user_id, player_name, reason_input.text, int(duration_input.value))
dialog.queue_free()
)
dialog.canceled.connect(func():
dialog.queue_free()
)
return dialog
func _execute_ban(user_id: String, player_name: String, reason: String, duration_hours: int) -> void:
status_label.text = "Banning player..."
var result := await _rpc_call("admin_ban_player", {
"user_id": user_id,
"reason": reason if reason else "No reason provided",
"duration_hours": duration_hours,
"match_id": NakamaManager.current_match_id
})
if result.get("success", false):
status_label.text = "Banned: " + player_name
status_label.add_theme_color_override("font_color", Color.GREEN)
emit_signal("player_banned", user_id)
await get_tree().create_timer(0.5).timeout
await _refresh_all_data()
else:
status_label.text = "Failed to ban: " + result.get("error", "Unknown error")
status_label.add_theme_color_override("font_color", Color.RED)
func _on_mute_pressed() -> void:
var selected := player_list.get_selected_items()
if selected.is_empty():
return
var meta: Dictionary = player_list.get_item_metadata(selected[0])
var player_name: String = meta.get("name", "Unknown")
# TODO: Implement mute via chat system RPC
status_label.text = "Muted: " + player_name
# =============================================================================
# Server Controls
# =============================================================================
func _on_end_match_pressed() -> void:
var dialog := ConfirmationDialog.new()
dialog.dialog_text = "Are you sure you want to end this match?\nAll players will be returned to the lobby."
add_child(dialog)
dialog.popup_centered()
dialog.confirmed.connect(func():
status_label.text = "Ending match..."
var result := await _rpc_call("admin_end_match", {
"match_id": NakamaManager.current_match_id,
"reason": "Ended by " + ("admin" if is_admin else "host")
})
if result.get("success", false):
status_label.text = "Match ended"
else:
status_label.text = "Failed to end match"
save_btn.pressed.connect(func():
var new_role: String = roles[role_option.selected]
await _save_user_edit(uid, uname, new_role, ban_check.button_pressed, reason_input.text)
dialog.queue_free()
)
dialog.canceled.connect(func(): dialog.queue_free())
func _on_restart_match_pressed() -> void:
func _save_user_edit(uid: String, uname: String, new_role: String, new_banned: bool, reason: String) -> void:
_set_status("Saving...")
await _rpc("admin_set_user_role", {"user_id": uid, "role": new_role})
if new_banned:
await _rpc("admin_ban_player", {"user_id": uid, "reason": reason, "duration_hours": 0})
else:
await _rpc("admin_unban_player", {"user_id": uid})
_set_status("Saved: " + uname, CLR_STATUS_OK)
await _load_users()
# =============================================================================
# TAB 1: USER SELECTION BATCH ACTIONS
# =============================================================================
func _select_all() -> void:
if not _user_root: return
var item := _user_root.get_first_child()
while item:
item.set_checked(0, true)
item = item.get_next()
_update_selection_count()
func _deselect_all() -> void:
if not _user_root: return
var item := _user_root.get_first_child()
while item:
item.set_checked(0, false)
item = item.get_next()
_update_selection_count()
func _get_checked_items() -> Array[TreeItem]:
var items: Array[TreeItem] = []
if not _user_root: return items
var item := _user_root.get_first_child()
while item:
if item.is_checked(0): items.append(item)
item = item.get_next()
return items
func _get_checked_user_data() -> Array:
var data: Array = []
for item in _get_checked_items():
data.append(item.get_metadata(0))
return data
func _on_ban() -> void:
var users := _get_checked_user_data()
if users.is_empty(): return
var to_ban: Array = []
for u in users:
if u.get("banned", false): continue
if u.get("role", "") in ["admin", "owner"]: continue
to_ban.append(u)
if to_ban.is_empty():
_set_status("No eligible users to ban", CLR_STATUS_ERR)
return
var dialog := ConfirmationDialog.new()
dialog.dialog_text = "Restart the current match?"
dialog.title = "Ban %d user(s)" % to_ban.size()
var vbox := VBoxContainer.new()
vbox.add_theme_constant_override("separation", 8)
var list_names: Array = []
for i in range(min(to_ban.size(), 10)): list_names.append(to_ban[i].get("username", ""))
var name_str := ", ".join(list_names)
if to_ban.size() > 10: name_str += "... and %d others" % (to_ban.size() - 10)
var lbl := Label.new()
lbl.text = "Ban following users:\n" + name_str
lbl.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
lbl.custom_minimum_size = Vector2(350, 0)
vbox.add_child(lbl)
var reason_input := LineEdit.new()
reason_input.placeholder_text = "Ban reason"
vbox.add_child(reason_input)
var dur := SpinBox.new()
dur.min_value = 0; dur.max_value = 8760; dur.value = 24; dur.prefix = "Hours: "
vbox.add_child(dur)
dialog.add_child(vbox)
add_child(dialog)
dialog.popup_centered()
dialog.confirmed.connect(func():
# For restart, we'll use a different approach - reload scene locally
# The actual match restart logic would depend on your game
get_tree().reload_current_scene()
var ok := 0
for u in to_ban:
var r := await _rpc("admin_ban_player", {"user_id": u.user_id, "reason": reason_input.text, "duration_hours": int(dur.value)})
if r.get("success", false): ok += 1
_set_status("Banned %d/%d" % [ok, to_ban.size()], CLR_STATUS_OK)
await _load_users()
dialog.queue_free()
)
func _on_unban() -> void:
var users := _get_checked_user_data()
var to_unban := []; for u in users: if u.get("banned", false): to_unban.append(u)
if to_unban.is_empty(): return
var ok := 0
for u in to_unban:
var r := await _rpc("admin_unban_player", {"user_id": u.user_id})
if r.get("success", false): ok += 1
_set_status("Unbanned %d/%d" % [ok, to_unban.size()], CLR_STATUS_OK)
await _load_users()
func _on_delete() -> void:
var users := _get_checked_user_data()
if users.is_empty(): return
var ids := []; var names := []
for u in users:
if u.get("role", "") in ["admin", "owner"]: continue
ids.append(u.user_id); names.append(u.username)
if ids.is_empty(): return
var dialog := ConfirmationDialog.new()
dialog.title = "DELETE %d account(s)" % ids.size()
var vbox := VBoxContainer.new(); vbox.add_theme_constant_override("separation", 12)
var list_names = []; for i in range(min(names.size(), 10)): list_names.append(names[i])
var name_str = ", ".join(list_names); if names.size() > 10: name_str += "... and %d others" % (names.size() - 10)
var text_lbl = Label.new(); text_lbl.text = "PERMANENTLY DELETE:\n" + name_str + "\n\nThis CANNOT be undone!"; text_lbl.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART; text_lbl.custom_minimum_size = Vector2(400, 0)
vbox.add_child(text_lbl); dialog.add_child(vbox); add_child(dialog); dialog.popup_centered()
dialog.confirmed.connect(func():
var r := await _rpc("admin_delete_users", {"user_ids": ids})
_set_status("Deleted %d accounts" % r.get("deleted", []).size(), CLR_STATUS_OK)
await _load_users()
dialog.queue_free()
)
dialog.canceled.connect(func(): dialog.queue_free())
# =============================================================================
# Ban List Management
# TAB 2: LEADERBOARD MANAGEMENT
# =============================================================================
func _load_leaderboard() -> void:
_clear_tree(lb_tree, _lb_root)
_set_status("Loading leaderboards...")
var res := await _rpc("get_leaderboard_stats", {})
if res.has("error"):
_set_status("Failed to load scores", CLR_STATUS_ERR)
return
lb_data = res.get("leaderboard", [])
count_label.text = "%d records" % lb_data.size()
lb_data.sort_custom(func(a, b): return a.get("high_score", 0) > b.get("high_score", 0))
var rank = 1
for entry in lb_data:
var item := _lb_root.create_child()
item.set_text(0, "#%d" % rank)
item.set_text(1, entry.get("display_name", "Unknown"))
item.set_text(2, str(entry.get("high_score", 0)))
item.set_text(3, str(entry.get("games_won", 0)))
item.set_text(4, str(entry.get("games_played", 0)))
item.add_button(5, _get_edit_icon(), 0, false, "Edit Score")
item.set_metadata(0, entry)
rank += 1
_set_status("")
func _on_unban_pressed() -> void:
var selected := ban_list.get_selected_items()
if selected.is_empty():
status_label.text = "Select a player to unban"
return
var meta: Dictionary = ban_list.get_item_metadata(selected[0])
var user_id: String = meta.get("user_id", "")
var username: String = meta.get("username", "Unknown")
if user_id.is_empty():
status_label.text = "Invalid ban entry"
return
status_label.text = "Unbanning..."
var result := await _rpc_call("admin_unban_player", {
"user_id": user_id
})
if result.get("success", false):
status_label.text = "Unbanned: " + username
status_label.add_theme_color_override("font_color", Color.GREEN)
await _refresh_ban_list()
func _on_lb_tree_button_clicked(item: TreeItem, _col: int, _id: int, _mouse: int) -> void:
_show_edit_score_dialog(item.get_metadata(0))
func _show_edit_score_dialog(entry: Dictionary) -> void:
var uid: String = entry.get("user_id", "")
var name: String = entry.get("display_name", "Unknown")
var dialog := AcceptDialog.new(); dialog.title = "Edit Score: " + name; dialog.min_size = Vector2i(350, 280)
var vbox := VBoxContainer.new(); vbox.add_theme_constant_override("separation", 10)
var info_lbl := Label.new(); info_lbl.text = "Manage player stats for: " + name; info_lbl.add_theme_color_override("font_color", CLR_HEADER); vbox.add_child(info_lbl)
var grid := GridContainer.new(); grid.columns = 2
var fields = {"high_score": SpinBox.new(), "games_won": SpinBox.new(), "games_played": SpinBox.new()}
for key in fields:
var lbl = Label.new()
lbl.text = key.capitalize() + ":"
grid.add_child(lbl)
var spin = fields[key] as SpinBox; spin.max_value = 1000000; spin.value = entry.get(key, 0); spin.custom_minimum_size.x = 120; grid.add_child(spin)
vbox.add_child(grid); var btn_vbox = VBoxContainer.new(); btn_vbox.add_theme_constant_override("separation", 5)
var save_btn = Button.new(); save_btn.text = "UPDATE SCORE"; save_btn.custom_minimum_size.y = 40; btn_vbox.add_child(save_btn)
var reset_btn = Button.new(); reset_btn.text = "RESET / DELETE RECORD"; reset_btn.add_theme_color_override("font_color", CLR_BTN_DEL); btn_vbox.add_child(reset_btn)
vbox.add_child(btn_vbox); dialog.add_child(vbox); add_child(dialog); dialog.popup_centered()
save_btn.pressed.connect(func():
var stats = {}; for k in fields: stats[k] = int(fields[k].value)
await _save_score_edit(uid, stats); dialog.queue_free()
)
reset_btn.pressed.connect(func(): _confirm_reset_score(uid, name); dialog.queue_free())
func _confirm_reset_score(uid: String, name: String) -> void:
var confirm := ConfirmationDialog.new(); confirm.title = "Reset Score?"; confirm.dialog_text = "Are you sure?"
add_child(confirm); confirm.popup_centered(); confirm.confirmed.connect(func():
var res := await _rpc("admin_delete_stats", {"user_id": uid})
if res.has("success"): await _load_leaderboard()
)
func _save_score_edit(uid: String, stats: Dictionary) -> void:
_set_status("Updating score...")
var res := await _rpc("admin_update_stats", {"user_id": uid, "stats": stats})
if res.has("success"): _set_status("Updated", CLR_STATUS_OK); await _load_leaderboard()
func _on_sync_leaderboard() -> void:
_set_status("Syncing all records to native leaderboard...", CLR_HEADER)
var res := await _rpc("admin_sync_leaderboard", {})
if res.has("success"):
var count = res.get("synced", 0)
_set_status("Successfully synced %d records!" % count, CLR_STATUS_OK)
await _load_leaderboard()
else:
status_label.text = "Failed to unban"
status_label.add_theme_color_override("font_color", Color.RED)
_set_status("Sync failed: " + str(res.get("error", "Unknown")), CLR_STATUS_ERR)
# =============================================================================
# Input Handling
# Common Helpers
# =============================================================================
func _clear_tree(tree: Tree, root: TreeItem) -> void:
if root:
var child := root.get_first_child()
while child:
var next := child.get_next()
root.remove_child(child)
child = next
func _input(event: InputEvent) -> void:
# Toggle admin panel with F10
if event is InputEventKey and event.pressed and event.keycode == KEY_F10:
if visible:
_on_close_pressed()
else:
show_panel()
func _get_edit_icon() -> Texture2D:
var img := Image.create(16, 16, false, Image.FORMAT_RGBA8)
img.fill(Color(0, 0, 0, 0))
for i in range(4, 12):
img.set_pixel(i, 11 - i + 4, CLR_TEXT)
img.set_pixel(i, 12 - i + 4, CLR_TEXT)
return ImageTexture.create_from_image(img)
+9 -1
View File
@@ -216,10 +216,13 @@ func _setup_server_config_ui() -> void:
server_option.add_item("Nakama - Localhost (Testing)")
server_option.add_item("Nakama - Remote Server (Host IP)")
server_option.add_item("LAN Direct (No Server)")
server_option.add_item("Nakama - Tekton Dash EU")
# Set initial state based on NakamaManager
if NakamaManager.nakama_host == "localhost":
server_option.selected = 0
elif NakamaManager.nakama_host == "tektondash.vps.webdock.cloud":
server_option.selected = 3
else:
server_option.selected = 1
@@ -298,10 +301,15 @@ func _on_server_option_selected(index: int) -> void:
server_ip_input.visible = true
if lan_section: lan_section.visible = false
NakamaManager.set_server(server_ip_input.text)
else:
elif index == 2:
# LAN Direct
server_ip_input.visible = false
if lan_section: lan_section.visible = true
elif index == 3:
# Tekton Dash EU
server_ip_input.visible = false
if lan_section: lan_section.visible = false
NakamaManager.set_server("tektondash.vps.webdock.cloud")
func _on_server_ip_submitted(new_text: String) -> void:
if server_option and server_option.selected == 1:
+27
View File
@@ -19,6 +19,7 @@ signal profile_updated
@onready var high_score_label := %HighScore as Label
@onready var account_type_label := %AccountType as Label
@onready var link_account_btn := %LinkAccountBtn as Button
@onready var admin_panel_btn := %AdminPanelBtn as Button
@onready var logout_btn := %LogoutBtn as Button
@onready var status_label := %StatusLabel as Label
@onready var avatar_popup := %AvatarSelectionPopup as PopupPanel
@@ -62,6 +63,7 @@ func _connect_signals() -> void:
change_avatar_btn.pressed.connect(_on_change_avatar_pressed)
save_name_btn.pressed.connect(_on_save_name_pressed)
link_account_btn.pressed.connect(_on_link_account_pressed)
admin_panel_btn.pressed.connect(_on_admin_panel_pressed)
logout_btn.pressed.connect(_on_logout_pressed)
char_left_btn.pressed.connect(func(): _cycle_loadout_char(-1))
char_right_btn.pressed.connect(func(): _cycle_loadout_char(1))
@@ -284,6 +286,12 @@ func _on_logout_pressed() -> void:
AuthManager.logout()
get_tree().change_scene_to_file("res://scenes/ui/login_screen.tscn")
func _on_admin_panel_pressed() -> void:
if has_node("/root/AdminManager"):
get_node("/root/AdminManager").toggle_admin_panel()
else:
AdminManager.toggle_admin_panel()
# -------------------------------------------------------------------------
# Close / Show
# -------------------------------------------------------------------------
@@ -294,8 +302,27 @@ func _on_close_pressed() -> void:
func show_panel() -> void:
_load_profile_data()
_load_loadout()
_check_admin_visibility()
show()
func _check_admin_visibility() -> void:
admin_panel_btn.hide()
if not NakamaManager.client or not NakamaManager.session:
return
# Use native Nakama account API to check user metadata for admin role
var account = await NakamaManager.client.get_account_async(NakamaManager.session)
if account.is_exception():
return
# Check account metadata for role
var metadata_str: String = account.user.metadata if account.user.metadata else "{}"
var metadata = JSON.parse_string(metadata_str)
if metadata and metadata is Dictionary:
var role = metadata.get("role", "")
if role in ["owner", "admin"]:
admin_panel_btn.show()
# -------------------------------------------------------------------------
# Signal handlers
# -------------------------------------------------------------------------