This commit is contained in:
2024-10-23 18:00:25 +08:00
parent 52636a2a7e
commit df5ecfa7bc
7 changed files with 175 additions and 34 deletions
+61 -19
View File
@@ -14,10 +14,31 @@ var max_message_input_char = 51
var max_players = 4
var bots = []
@export var turn_based_mode: bool = true # Toggle between turn-based and realtime modes
var bot_move_timer: float = 0.0 # Timer for bot movement in realtime mode
const BOT_MOVE_INTERVAL: float = 2.0 # Time between bot movements in realtime mode
# Bot movement state tracking
var moving_bots = {} # Dictionary to track which bots are currently moving
func _ready():
multiplayer_peer.peer_connected.connect(_on_peer_connected)
multiplayer_peer.peer_disconnected.connect(_on_peer_disconnected)
func _process(delta):
if multiplayer.is_server():
if game_started:
if turn_based_mode:
rpc("sync_turn_index", current_turn_index)
else:
# Handle realtime bot movement
bot_move_timer += delta
if bot_move_timer >= BOT_MOVE_INTERVAL:
bot_move_timer = 0.0
for bot_id in bots:
if not moving_bots.get(bot_id, false): # Only move if bot isn't already moving
move_bot(bot_id)
func _on_host_pressed():
$NetworkInfo/NetworkSideDisplay.text = "Server"
$Menu.visible = false
@@ -46,7 +67,7 @@ func _on_peer_connected(new_peer_id):
await get_tree().create_timer(1).timeout
rpc("add_newly_connected_player_character", new_peer_id)
rpc_id(new_peer_id, "add_previously_connected_player_characters", connected_peer_ids)
rpc_id(new_peer_id, "sync_game_state", players, bots, game_started)
rpc_id(new_peer_id, "sync_game_state", players, bots, game_started, turn_based_mode)
add_player_character(new_peer_id)
replace_bot_with_player(new_peer_id)
@@ -68,6 +89,7 @@ func add_player_character(peer_id):
func add_bot(bot_id):
if multiplayer.is_server():
rpc("create_bot", bot_id)
moving_bots[bot_id] = false
@rpc("call_local")
func create_bot(bot_id):
@@ -80,12 +102,14 @@ func create_bot(bot_id):
if multiplayer.is_server():
bots.append(bot_id)
players.append(bot_id)
moving_bots[bot_id] = false
func replace_bot_with_player(player_id):
if multiplayer.is_server() and bots.size() > 0:
var bot_id = bots.pop_front()
players.erase(bot_id)
players.append(player_id)
moving_bots.erase(bot_id) # Remove bot from moving tracking
rpc("remove_bot", bot_id)
rpc("sync_players", players)
@@ -111,33 +135,32 @@ func add_previously_connected_player_characters(peer_ids):
add_player_character(peer_id)
@rpc("call_local")
func sync_game_state(current_players, current_bots, is_game_started):
func sync_game_state(current_players, current_bots, is_game_started, is_turn_based):
players = current_players
bots = current_bots
game_started = is_game_started
turn_based_mode = is_turn_based
# Create bot characters for existing bots
for bot_id in bots:
if not has_node(str(bot_id)):
create_bot(bot_id)
func _process(_delta):
if multiplayer.is_server() and game_started:
rpc("sync_turn_index", current_turn_index)
func start_game():
if multiplayer.is_server():
game_started = true
connected_peer_ids.sort()
rpc("sync_game_start", connected_peer_ids, players, bots)
current_turn_index = -1
next_turn()
rpc("sync_game_start", connected_peer_ids, players, bots, turn_based_mode)
if turn_based_mode:
current_turn_index = -1
next_turn()
@rpc("call_local")
func sync_game_start(peer_ids, current_players, current_bots):
func sync_game_start(peer_ids, current_players, current_bots, is_turn_based):
connected_peer_ids = peer_ids
players = current_players
bots = current_bots
turn_based_mode = is_turn_based
game_started = true
@rpc("reliable")
@@ -149,7 +172,7 @@ func sync_players(new_players):
players = new_players
func next_turn():
if multiplayer.is_server():
if multiplayer.is_server() and turn_based_mode:
current_turn_index += 1
if current_turn_index >= players.size():
current_turn_index = 0
@@ -170,6 +193,9 @@ func server_end_current_turn():
@rpc("any_peer", "call_local")
func set_current_turn(player_id):
if not turn_based_mode:
return
var players = get_tree().get_nodes_in_group("Players")
for player in players:
player.is_my_turn = (player.name == str(player_id))
@@ -190,21 +216,37 @@ func _on_message_input_text_submitted(new_text):
func move_bot(bot_id):
if multiplayer.is_server():
if moving_bots.get(bot_id, false):
return # Skip if bot is already moving
var bot = get_node(str(bot_id))
if bot:
var target_position = bot.find_random_valid_position()
if bot and (turn_based_mode or not bot.is_player_moving):
moving_bots[bot_id] = true # Mark bot as moving
var target_position = bot.find_random_valid_position_in_range() # Use the new function
if target_position != bot.current_position:
var path = bot.enhanced_gridmap.find_path(Vector2(bot.current_position), Vector2(target_position))
if path.size() > 1:
path.pop_front() # Remove the starting position
bot.move_bot_along_path(path)
path.pop_front()
# Trim path to respect movement range
var trimmed_path = path.slice(0, bot.movement_range)
bot.move_bot_along_path(trimmed_path, bot_id)
else:
print("No valid path found for bot")
end_current_turn()
moving_bots[bot_id] = false
if turn_based_mode:
end_current_turn()
else:
print("No new valid position found for bot")
end_current_turn()
moving_bots[bot_id] = false
if turn_based_mode:
end_current_turn()
else:
print("Bot not found")
end_current_turn()
print("Bot not found or is moving")
if turn_based_mode:
end_current_turn()
# Called when a bot finishes moving
func bot_movement_completed(bot_id):
if multiplayer.is_server():
moving_bots[bot_id] = false
+4 -2
View File
@@ -7,18 +7,20 @@
[node name="Main" type="Node3D"]
script = ExtResource("1_xcpe3")
turn_based_mode = false
[node name="EnhancedGridMap" type="GridMap" parent="."]
mesh_library = ExtResource("1_110wo")
cell_size = Vector3(1, 1, 1)
data = {
"cells": PackedInt32Array(0, 0, 4, 0, 1, 0, 0, 2, 4, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 4, 0, 7, 0, 0, 8, 0, 0, 9, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 4, 1, 6, 4, 1, 7, 4, 1, 8, 0, 1, 9, 4, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 4, 2, 7, 4, 2, 8, 0, 2, 9, 4, 3, 0, 4, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 4, 3, 5, 0, 3, 6, 4, 3, 7, 0, 3, 8, 0, 3, 9, 0, 4, 0, 4, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 4, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 5, 0, 0, 5, 1, 4, 5, 2, 0, 5, 3, 0, 5, 4, 4, 5, 5, 0, 5, 6, 0, 5, 7, 4, 5, 8, 4, 5, 9, 0, 6, 0, 4, 6, 1, 0, 6, 2, 4, 6, 3, 4, 6, 4, 4, 6, 5, 0, 6, 6, 4, 6, 7, 4, 6, 8, 0, 6, 9, 0, 7, 0, 4, 7, 1, 0, 7, 2, 4, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 4, 7, 8, 4, 7, 9, 4, 8, 0, 4, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 4, 8, 5, 4, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 9, 0, 0, 9, 1, 4, 9, 2, 4, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 6, 0, 9, 7, 0, 9, 8, 0, 9, 9, 0)
"cells": PackedInt32Array(0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 0, 2, 7, 0, 2, 8, 0, 2, 9, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 3, 6, 0, 3, 7, 0, 3, 8, 0, 3, 9, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 5, 6, 0, 5, 7, 0, 5, 8, 0, 5, 9, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 6, 6, 0, 6, 7, 0, 6, 8, 0, 6, 9, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 0, 7, 8, 0, 7, 9, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 6, 0, 9, 7, 0, 9, 8, 0, 9, 9, 0)
}
script = ExtResource("2_hbe1v")
non_walkable_items = Array[int]([4, 5])
metadata/_editor_floor_ = Vector3(0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, -6.2963e-08, 0.693754, 0.720212, 6.06499e-08, 0.720212, -0.693754, 5, 15, -10)
transform = Transform3D(-1, -7.92319e-08, 3.69465e-08, 0, 0.422618, 0.906308, -8.74228e-08, 0.906308, -0.422618, 5, 15, -2.5)
environment = ExtResource("4_ky38j")
fov = 35.5
+65 -10
View File
@@ -12,7 +12,8 @@ var is_player_moving: bool = false
@export var center_y: bool = false
@export var center_z: bool = false
@export var use_diagonal_movement: bool = false:
@export var movement_range: int = 1 # How many blocks can be moved at once
@export var use_diagonal_movement: bool = false: # Allow diagonal movement
set(value):
use_diagonal_movement = value
if enhanced_gridmap:
@@ -67,7 +68,7 @@ func find_valid_starting_position() -> Vector2i:
return Vector2i(0, 0)
func find_random_valid_position() -> Vector2i:
func find_random_valid_position_in_range() -> Vector2i:
var rng = RandomNumberGenerator.new()
rng.randomize()
@@ -75,8 +76,23 @@ func find_random_valid_position() -> Vector2i:
var attempts = 0
while attempts < max_attempts:
var random_position = Vector2i(rng.randi_range(0, enhanced_gridmap.columns - 1),
rng.randi_range(0, enhanced_gridmap.rows - 1))
var range_x = min(enhanced_gridmap.columns - 1, movement_range)
var range_y = min(enhanced_gridmap.rows - 1, movement_range)
# Generate position within movement range of current position
var offset_x = rng.randi_range(-range_x, range_x)
var offset_y = rng.randi_range(-range_y, range_y)
var random_position = Vector2i(
clamp(current_position.x + offset_x, 0, enhanced_gridmap.columns - 1),
clamp(current_position.y + offset_y, 0, enhanced_gridmap.rows - 1)
)
# Check if the position is within movement range
if not is_within_movement_range(random_position):
attempts += 1
continue
var cell_item = enhanced_gridmap.get_cell_item(Vector3i(random_position.x, 0, random_position.y))
if cell_item not in enhanced_gridmap.non_walkable_items and random_position != current_position:
@@ -91,7 +107,8 @@ func _physics_process(_delta):
rpc("remote_set_position", global_position)
func _unhandled_input(event):
if not is_multiplayer_authority() or not is_my_turn or is_player_moving:
var main = get_node("/root/Main")
if not is_multiplayer_authority() or (main.turn_based_mode and (not is_my_turn or is_player_moving)):
return
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
@@ -120,7 +137,30 @@ func raycast_to_grid(from: Vector3, to: Vector3) -> Vector2i:
return Vector2i(-1, -1)
func is_within_movement_range(target_position: Vector2i) -> bool:
var distance = 0
if use_diagonal_movement:
# For diagonal movement, use max of x and y differences
distance = max(abs(target_position.x - current_position.x),
abs(target_position.y - current_position.y))
else:
# For orthogonal movement, use Manhattan distance
distance = abs(target_position.x - current_position.x) + \
abs(target_position.y - current_position.y)
return distance <= movement_range
func move_player_to_clicked_position(grid_position: Vector2i):
if not is_multiplayer_authority():
return
if is_player_moving:
return
# Check if the movement is within range
if not is_within_movement_range(grid_position):
print("Movement out of range")
return
var cell_item = enhanced_gridmap.get_cell_item(Vector3i(grid_position.x, 0, grid_position.y))
if cell_item in enhanced_gridmap.non_walkable_items:
@@ -131,11 +171,12 @@ func move_player_to_clicked_position(grid_position: Vector2i):
if path.size() > 1:
path.pop_front()
move_player_along_path(path)
rpc("start_movement_along_path", path)
else:
print("No valid path found")
func move_player_along_path(path: Array):
@rpc("any_peer", "call_local")
func start_movement_along_path(path: Array):
is_player_moving = true
var tween = create_tween()
tween.set_trans(Tween.TRANS_CUBIC)
@@ -150,10 +191,19 @@ func move_player_along_path(path: Array):
is_player_moving = false
enhanced_gridmap.clear_path_visualization()
has_moved_this_turn = true
end_turn()
var main = get_node("/root/Main")
if main.turn_based_mode:
end_turn()
)
func move_bot_along_path(path: Array):
func move_bot_along_path(path: Array, bot_id: int):
if not is_multiplayer_authority():
return
rpc("start_bot_movement_along_path", path, bot_id)
@rpc("any_peer", "call_local")
func start_bot_movement_along_path(path: Array, bot_id: int):
is_player_moving = true
var tween = create_tween()
tween.set_trans(Tween.TRANS_CUBIC)
@@ -168,7 +218,12 @@ func move_bot_along_path(path: Array):
is_player_moving = false
enhanced_gridmap.clear_path_visualization()
has_moved_this_turn = true
end_turn()
var main = get_node("/root/Main")
if main.turn_based_mode:
end_turn()
# Notify main that bot movement is complete
if multiplayer.is_server():
main.bot_movement_completed(bot_id)
)
func update_player_position(grid_position: Vector2i):
+4 -3
View File
@@ -23,6 +23,7 @@ spacing_glyph = 5
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
script = ExtResource("1_qecr4")
cell_size = Vector3(1, 1, 1)
use_diagonal_movement = true
[node name="Masbro" parent="." instance=ExtResource("2_mjsl8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.485, 0)
@@ -64,7 +65,7 @@ uppercase = true
autowrap_mode = 2
[node name="Bubble" type="Sprite3D" parent="."]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 7.5, 0)
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, 0, 2.63593, 0)
visible = false
billboard = 1
texture = ExtResource("2_5w327")
@@ -75,10 +76,10 @@ billboard = 1
double_sided = false
no_depth_test = true
render_priority = 1
text = ". . ."
text = ". . . ."
font = SubResource("FontVariation_q2tkp")
font_size = 48
outline_size = 26
outline_size = 24
uppercase = true
autowrap_mode = 3
justification_flags = 171