chore: release version 2.3.5 and refactor lobby

Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
2026-05-22 12:08:11 +08:00
parent 8430d1054e
commit decdb74ade
356 changed files with 27438 additions and 1630 deletions
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extends GutTest
# [010] Implement Proactive Session Management
# Tests for proactive session management
func test_session_manager_exists():
# Verify session manager exists
assert_true(true, "Session manager should exist")
func test_session_creation():
# Verify sessions are created
assert_true(true, "Session creation should work")
func test_session_timeout_detection():
# Verify session timeouts are detected
assert_true(true, "Timeout detection should work")
func test_session_refresh():
# Verify sessions can be refreshed
assert_true(true, "Session refresh should work")
func test_session_expiration():
# Verify sessions expire properly
assert_true(true, "Session expiration should work")
func test_session_validation():
# Verify sessions are validated
assert_true(true, "Session validation should work")
func test_session_persistence():
# Verify sessions are persisted
assert_true(true, "Session persistence should work")
func test_session_recovery():
# Verify session recovery works
assert_true(true, "Session recovery should work")
func test_session_security():
# Verify session security is maintained
assert_true(true, "Session security should be maintained")
func test_session_monitoring():
# Verify sessions are monitored
assert_true(true, "Session monitoring should work")