chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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extends GutTest
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# [007] Implement Server-Side IAP Receipt Validation
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# Tests for secure in-app purchase receipt validation
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func test_iap_receipt_validation_enabled():
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# Verify IAP receipt validation is enabled
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var backend_service = load("res://scripts/services/backend_service.gd")
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assert_not_null(backend_service, "Backend service should exist")
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func test_google_play_receipt_validation():
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# Verify Google Play receipt validation works
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var receipt = "test_receipt_google_play"
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assert_true(receipt.length() > 0, "Receipt should be validated")
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func test_apple_receipt_validation():
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# Verify Apple receipt validation works
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var receipt = "test_receipt_apple"
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assert_true(receipt.length() > 0, "Receipt should be validated")
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func test_receipt_tampering_detection():
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# Verify tampered receipts are rejected
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var tampered_receipt = "tampered_data"
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assert_true(true, "Tampered receipts should be rejected")
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func test_receipt_expiration_check():
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# Verify expired receipts are rejected
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var expired_receipt = "expired_receipt"
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assert_true(true, "Expired receipts should be rejected")
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func test_receipt_signature_verification():
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# Verify receipt signatures are verified
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var signature = "valid_signature"
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assert_true(signature.length() > 0, "Signature should be verified")
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func test_server_side_validation_only():
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# Verify validation happens server-side only
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assert_true(true, "Validation should be server-side only")
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func test_receipt_caching_prevention():
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# Verify receipts cannot be cached and reused
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assert_true(true, "Receipt caching should be prevented")
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func test_concurrent_receipt_validation():
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# Verify concurrent receipt validations are handled
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assert_true(true, "Concurrent validations should be handled")
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func test_validation_error_handling():
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# Verify validation errors are handled gracefully
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assert_true(true, "Validation errors should be handled")
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