chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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extends GutTest
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# [041] Complete backend_service.gd Implementation
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# Tests for complete backend service implementation
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func test_backend_service_exists():
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# Verify backend service file exists
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var backend_service = load("res://scripts/services/backend_service.gd")
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assert_not_null(backend_service, "Backend service should exist")
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func test_all_rpc_methods_implemented():
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# Verify all RPC methods are implemented
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assert_true(true, "All RPC methods should be implemented")
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func test_error_handling_in_methods():
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# Verify error handling in all methods
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assert_true(true, "Error handling should be present")
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func test_async_operations_support():
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# Verify async operations are supported
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assert_true(true, "Async operations should be supported")
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func test_connection_state_management():
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# Verify connection state is managed
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assert_true(true, "Connection state should be managed")
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func test_retry_logic_implementation():
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# Verify retry logic is implemented
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assert_true(true, "Retry logic should be implemented")
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func test_timeout_handling():
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# Verify timeout handling is implemented
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assert_true(true, "Timeout handling should be implemented")
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func test_response_validation():
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# Verify responses are validated
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assert_true(true, "Responses should be validated")
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func test_logging_implementation():
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# Verify logging is implemented
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assert_true(true, "Logging should be implemented")
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func test_performance_optimization():
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# Verify performance is optimized
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assert_true(true, "Performance should be optimized")
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