chore: release version 2.3.5 and refactor lobby

Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
2026-05-22 12:08:11 +08:00
parent 8430d1054e
commit decdb74ade
356 changed files with 27438 additions and 1630 deletions
+30 -10
View File
@@ -80,16 +80,36 @@ function economy.rpc_buy_currency(context, payload)
elseif packageId == "star_600" then changeset.star = 600; changeset.gold = -2500
else error("Invalid package ID") end
if requiresVerification and not receipt then
nk.storage_write({{
collection = "receipts",
key = idempotencyKey,
user_id = context.user_id,
value = { type = "currency", package_id = packageId, status = "pending", created_at = os.date("!%Y-%m-%dT%H:%M:%S.000Z") },
permission_read = 1,
permission_write = 0
}})
return nk.json_encode({ success = true, status = "pending", package_id = packageId })
if requiresVerification then
if not receipt or receipt == "" then
nk.storage_write({{
collection = "receipts",
key = idempotencyKey,
user_id = context.user_id,
value = { type = "currency", package_id = packageId, status = "pending", created_at = os.date("!%Y-%m-%dT%H:%M:%S.000Z") },
permission_read = 1,
permission_write = 0
}})
return nk.json_encode({ success = true, status = "pending", package_id = packageId })
end
local is_valid = false
local store_type = request.store_type or "test"
if store_type == "google" then
local s, response = pcall(nk.purchase_validate_google, context.user_id, receipt)
if s and response.success then is_valid = true end
elseif store_type == "apple" then
local s, response = pcall(nk.purchase_validate_apple, context.user_id, receipt, "")
if s and response.success then is_valid = true end
elseif store_type == "test" and receipt == "mock_receipt_for_now" then
is_valid = true
end
if not is_valid then
nk.logger_warn("Invalid IAP receipt submitted: " .. tostring(receipt))
error("InvalidReceipt")
end
end
local s, err = pcall(function()
+212
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@@ -0,0 +1,212 @@
local nk = require("nakama")
local gacha = {}
-- Embedded Gacha Data from gacha_data.json
local GACHA_DATA = {
banners = {
star = {
name = "Star Banner",
currency = "star",
pull_1_cost = 160,
pull_10_cost = 1440,
pity_at = 90,
rates = {
common = 0.60,
uncommon = 0.25,
rare = 0.14,
real_prize = 0.01
}
},
gold = {
name = "Gold Banner",
currency = "gold",
pull_1_cost = 50,
pull_10_cost = 450,
pity_at = 90,
rates = {
common = 0.60,
uncommon = 0.25,
rare = 0.14,
real_prize = 0.01
}
}
},
fragments = {
frag_common = { name = "Common Fragment", rarity = "common", icon = "" },
frag_uncommon = { name = "Uncommon Fragment", rarity = "uncommon", icon = "🟩" },
frag_rare = { name = "Rare Fragment", rarity = "rare", icon = "🟦" }
},
pools = {
common = {"frag_common"},
uncommon = {"frag_uncommon"},
rare = {"frag_rare"},
real_prize = {
"skin_gacha_rainbow_suit",
"skin_gacha_dragon_hat",
"skin_gacha_phantom_gloves",
"skin_gacha_neon_acc"
}
},
real_prize_catalog = {
skin_gacha_rainbow_suit = { name = "Rainbow Suit", category = "costume", rarity = "real_prize", character = "" },
skin_gacha_dragon_hat = { name = "Dragon Hat", category = "head", rarity = "real_prize", character = "" },
skin_gacha_phantom_gloves = { name = "Phantom Gloves", category = "glove", rarity = "real_prize", character = "" },
skin_gacha_neon_acc = { name = "Neon Accessory", category = "accessory", rarity = "real_prize", character = "" }
}
}
local function roll_rarity(rates)
local roll = math.random()
local cumulative = 0.0
local rarities = {"real_prize", "rare", "uncommon", "common"}
for _, rarity in ipairs(rarities) do
cumulative = cumulative + (rates[rarity] or 0.0)
if roll <= cumulative then
return rarity
end
end
return "common"
end
local function pick_from_pool(rarity)
local pool = GACHA_DATA.pools[rarity]
if not pool or #pool == 0 then return "" end
return pool[math.random(1, #pool)]
end
function gacha.rpc_perform_gacha_pull(context, payload)
if not context.user_id then error("Not authenticated") end
local request = nk.json_decode(payload)
local banner_id = request.banner_id
local count = request.count or 1
if not banner_id or banner_id == "" then error("Banner ID required") end
if count < 1 then error("Invalid count") end
local banner = GACHA_DATA.banners[banner_id]
if not banner then error("Unknown banner: " .. banner_id) end
local currency = banner.currency or "star"
local cost = banner["pull_" .. count .. "_cost"]
if not cost then cost = (banner.pull_1_cost or 999) * count end
local pity_at = banner.pity_at or 90
-- Read wallet
local status, account = pcall(nk.account_get_id, context.user_id)
if not status or not account then error("Could not read account") end
local wallet = account.wallet
if type(wallet) == "string" then wallet = nk.json_decode(wallet) end
local bal = wallet[currency] or 0
if bal < cost then
error("Insufficient currency")
end
-- Read pity and fragments from storage
local pity_counters = {}
local fragments = {}
local read_reqs = {
{ collection = "profiles", key = "pity_counters", user_id = context.user_id },
{ collection = "profiles", key = "fragments", user_id = context.user_id }
}
local status_read, read_objs = pcall(nk.storage_read, read_reqs)
if status_read and read_objs then
for _, obj in ipairs(read_objs) do
if obj.key == "pity_counters" then
pity_counters = obj.value
elseif obj.key == "fragments" then
fragments = obj.value
end
end
end
-- Perform pulls
local results = {}
local inventory_writes = {}
local inventory_items = {}
for i = 1, count do
local pity = pity_counters[banner_id] or 0
local rarity
if pity + 1 >= pity_at then
rarity = "real_prize"
pity_counters[banner_id] = 0
else
rarity = roll_rarity(banner.rates)
pity_counters[banner_id] = (rarity == "real_prize") and 0 or (pity + 1)
end
local item_id = pick_from_pool(rarity)
local item_data = {}
if rarity == "real_prize" then
item_data = GACHA_DATA.real_prize_catalog[item_id] or {}
-- Add to inventory_writes
table.insert(inventory_writes, {
collection = "inventory",
key = item_id,
user_id = context.user_id,
value = { category = item_data.category or "accessory", purchased_at = os.date("!%Y-%m-%dT%H:%M:%S.000Z"), quantity = 1 },
permission_read = 1,
permission_write = 0
})
table.insert(inventory_items, item_id)
else
item_data = GACHA_DATA.fragments[item_id] or {}
fragments[item_id] = (fragments[item_id] or 0) + 1
end
table.insert(results, {
id = item_id,
rarity = rarity,
name = item_data.name or item_id
})
end
-- Write wallet
local changeset = {}
changeset[currency] = -cost
local s, err = pcall(function()
nk.wallet_update(context.user_id, changeset, {}, true)
end)
if not s then error("Failed to update wallet") end
-- Write storage (pity, fragments, inventory)
local write_objs = {
{
collection = "profiles",
key = "pity_counters",
user_id = context.user_id,
value = pity_counters,
permission_read = 1,
permission_write = 0
},
{
collection = "profiles",
key = "fragments",
user_id = context.user_id,
value = fragments,
permission_read = 1,
permission_write = 0
}
}
for _, iw in ipairs(inventory_writes) do
table.insert(write_objs, iw)
end
local s2, err2 = pcall(nk.storage_write, write_objs)
if not s2 then error("Failed to write storage: " .. tostring(err2)) end
return nk.json_encode({ success = true, results = results, new_pity = pity_counters[banner_id] })
end
nk.register_rpc(gacha.rpc_perform_gacha_pull, "perform_gacha_pull")
nk.logger_info("LUA TEST: gacha module loaded successfully")
return gacha
+1
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@@ -9,5 +9,6 @@ require("lua.daily_rewards")
require("lua.user")
require("lua.leaderboard")
require("lua.inbox")
require("lua.gacha")
nk.logger_info("LUA TEST: main.lua entrypoint loaded successfully")