chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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extends Node
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# Standard Nakama Configuration
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var nakama_server_key = "defaultkey"
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var nakama_host = "tektondash.vps.webdock.cloud"
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var nakama_port = 7350
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var nakama_scheme = "http"
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var nakama_server_key = OS.get_environment("NAKAMA_SERVER_KEY") if OS.has_environment("NAKAMA_SERVER_KEY") else ProjectSettings.get_setting("network/nakama/server_key", "defaultkey")
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var nakama_host = OS.get_environment("NAKAMA_HOST") if OS.has_environment("NAKAMA_HOST") else ProjectSettings.get_setting("network/nakama/host", "tektondash.vps.webdock.cloud")
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var nakama_port = OS.get_environment("NAKAMA_PORT").to_int() if OS.has_environment("NAKAMA_PORT") else ProjectSettings.get_setting("network/nakama/port", 7350)
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var nakama_scheme = OS.get_environment("NAKAMA_SCHEME") if OS.has_environment("NAKAMA_SCHEME") else ProjectSettings.get_setting("network/nakama/scheme", "http")
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# Core Nakama Variables
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var client: NakamaClient
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