chore: release version 2.3.5 and refactor lobby

Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
2026-05-22 12:08:11 +08:00
parent 8430d1054e
commit decdb74ade
356 changed files with 27438 additions and 1630 deletions
+34 -34
View File
@@ -27,44 +27,44 @@ func _load_data() -> void:
func pull(banner_id: String, count: int) -> Array:
if data.is_empty(): _load_data()
var banner: Dictionary = data.get("banners", {}).get(banner_id, {})
if banner.is_empty():
push_error("[GachaManager] Unknown banner: " + banner_id)
if not NakamaManager.session:
push_error("[GachaManager] Not authenticated")
return []
var currency: String = banner.get("currency", "star")
var cost_key: String = "pull_%d_cost" % count
var cost: int = banner.get(cost_key, banner.get("pull_1_cost", 999) * count)
var pity_at: int = banner.get("pity_at", 90)
# Deduct currency
var bal: int = UserProfileManager.wallet.get(currency, 0)
if bal < cost:
push_warning("[GachaManager] Not enough %s (have %d need %d)" % [currency, bal, cost])
var payload = JSON.stringify({
"banner_id": banner_id,
"count": count
})
var result = await NakamaManager.client.rpc_async(
NakamaManager.session,
"perform_gacha_pull",
payload
)
if result.is_exception():
var msg = result.get_exception().message
push_error("[GachaManager] Gacha pull failed: " + msg)
return []
UserProfileManager.wallet[currency] = bal - cost
UserProfileManager.save_wallet()
var results: Array = []
for _i in range(count):
var pity: int = pity_counters.get(banner_id, 0)
var rarity: String
if pity + 1 >= pity_at:
rarity = "real_prize"
pity_counters[banner_id] = 0
else:
rarity = _roll_rarity(banner.get("rates", {}))
pity_counters[banner_id] = (pity + 1) if rarity != "real_prize" else 0
var item_id: String = _pick_from_pool(rarity, banner_id)
var item_data: Dictionary = _resolve_item(item_id, rarity)
results.append({
"id": item_id,
"rarity": rarity,
"name": item_data.get("name", item_id)
})
var parsed = JSON.parse_string(result.payload)
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("results"):
return []
var results: Array = parsed.get("results", [])
if parsed.has("new_pity"):
pity_counters[banner_id] = int(parsed.new_pity)
if UserProfileManager.has_method("_reload_wallet"):
await UserProfileManager._reload_wallet()
for res in results:
var item_id = res.get("id", "")
var rarity = res.get("rarity", "")
_grant_item(item_id, rarity)
pull_completed.emit(results)
return results