chore: release version 2.3.5 and refactor lobby

Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
2026-05-22 12:08:11 +08:00
parent 8430d1054e
commit decdb74ade
356 changed files with 27438 additions and 1630 deletions
+5 -17
View File
@@ -22,8 +22,8 @@ var auth_mode: AuthMode = AuthMode.GUEST
const SESSION_FILE := "user://auth_session.dat"
const CREDENTIALS_FILE := "user://auth_credentials.dat"
# Encryption key for session storage (replace with your own!)
const ENCRYPTION_KEY := "tekton_secret_key_change_me_123"
# Encryption key for session storage (device-specific)
var ENCRYPTION_KEY: String = OS.get_unique_id().sha256_text()
func _ready() -> void:
# Try to restore session on startup
@@ -368,7 +368,7 @@ func login_with_steam() -> bool:
return true
func _authenticate_steam_with_fallback(steamworks: Node) -> NakamaSession:
# Try proper Steam ticket auth first
# Proper Steam ticket auth
var auth_ticket = steamworks.get_auth_session_ticket()
if not auth_ticket.is_empty():
print("[AuthManager] Got Steam auth ticket, authenticating with Nakama...")
@@ -376,22 +376,10 @@ func _authenticate_steam_with_fallback(steamworks: Node) -> NakamaSession:
if not session.is_exception():
return session
print("[AuthManager] Steam ticket auth failed: %s" % session.get_exception().message)
print("[AuthManager] Falling back to Steam ID custom auth (dev mode)...")
# Fallback: use Steam ID + username to create an email-style account (works without publisher key)
var steam_id = str(steamworks.get_steam_user_id())
var steam_name = steamworks.get_steam_user_name()
if steam_id == "0" or steam_id.is_empty():
return null
# Derive email and password from Steam credentials
var email = steam_name.to_lower().replace(" ", "_") + "@steam.local"
var password = steam_name # Default password = Steam username
var username = steam_name
print("[AuthManager] Using Steam email auth: %s (%s)" % [email, username])
var fallback_session: NakamaSession = await NakamaManager.client.authenticate_email_async(email, password, username, true)
return fallback_session
print("[AuthManager] Steam auth ticket is empty.")
return null
# =============================================================================
# Account Linking (Convert Guest to Full Account)