chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
@@ -0,0 +1,154 @@
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function getTitle(item) {
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if (item.json.Name && item.json.Name.title && Array.isArray(item.json.Name.title) && item.json.Name.title.length > 0) {
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return item.json.Name.title[0].plain_text;
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}
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if (item.json.title && Array.isArray(item.json.title) && item.json.title.length > 0) {
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return item.json.title[0].plain_text;
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}
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return "Untitled";
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}
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const items = $input.all();
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const taskBlocks = [];
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if (items.length === 0) {
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taskBlocks.push({
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type: "TextBlock",
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text: "No new tasks were completed today.",
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color: "warning",
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weight: "Bolder"
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});
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} else {
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items.forEach(item => {
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const projectType = item.json.ProjectType || "";
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const priority = item.json.Priority || "";
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const taskName = getTitle(item);
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const description = item.json.Description || "No description provided.";
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const status = item.json.Status || "";
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let statusBadge = "PENDING";
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let badgeColor = "Default";
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if (status === "In Progress") {
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statusBadge = "IN PROGRESS";
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badgeColor = "Accent";
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} else if (status === "Done") {
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statusBadge = "DONE";
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badgeColor = "Good";
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}
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const prefix = [projectType, priority].filter(Boolean).join("-");
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const title = prefix ? `[${prefix}]: ${taskName}` : taskName;
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taskBlocks.push({
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type: "ColumnSet",
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spacing: "Medium",
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separator: true,
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columns: [
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{
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type: "Column",
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width: "auto",
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verticalContentAlignment: "Center",
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items: [
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{
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type: "TextBlock",
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text: statusBadge,
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size: "Small",
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weight: "Bolder",
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color: badgeColor,
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wrap: false
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}
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]
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},
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{
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type: "Column",
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width: "stretch",
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items: [
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{
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type: "TextBlock",
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text: title,
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size: "Medium",
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weight: "Bolder",
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color: badgeColor,
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wrap: true
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},
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{
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type: "TextBlock",
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text: description,
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isSubtle: true,
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size: "Small",
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wrap: true,
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spacing: "None"
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}
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]
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}
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]
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});
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});
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}
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return [{
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json: {
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type: "message",
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attachments: [{
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contentType: "application/vnd.microsoft.card.adaptive",
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content: {
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$schema: "http://adaptivecards.io/schemas/adaptive-card.json",
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type: "AdaptiveCard",
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version: "1.4",
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body: [
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{
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type: "ColumnSet",
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columns: [
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{
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type: "Column",
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width: "auto",
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items: [
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{
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type: "Image",
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url: "https://godotengine.org/assets/press/godot-logo.svg",
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size: "Small",
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altText: "Godot Logo"
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}
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]
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},
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{
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type: "Column",
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width: "stretch",
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verticalContentAlignment: "Center",
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items: [
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{
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type: "TextBlock",
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text: "ADT Report : Tekton Dash",
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weight: "Bolder",
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size: "Large",
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color: "Accent"
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}
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]
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}
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]
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},
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{
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type: "TextBlock",
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text: new Date().toLocaleDateString(),
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isSubtle: true,
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size: "Small",
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spacing: "None"
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},
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...taskBlocks,
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{
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type: "ActionSet",
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actions: [
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{
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type: "Action.OpenUrl",
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title: "Open PR Game Dev",
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url: "https://www.notion.so/danchiego-game/36433be43b29800c8422ed5bdd65671b?v=36433be43b2980de8635000c0a910a0d",
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style: "positive"
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}
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]
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}
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]
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}
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}]
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}
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}];
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