chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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[remap]
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importer="font_data_bmfont"
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type="FontFile"
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uid="uid://cfawt18qr4256"
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path="res://.godot/imported/source_code_pro.fnt-042fb383b3c7b4c19e67c852f7fbefca.fontdata"
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[deps]
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source_file="res://addons/gut/source_code_pro.fnt"
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dest_files=["res://.godot/imported/source_code_pro.fnt-042fb383b3c7b4c19e67c852f7fbefca.fontdata"]
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[params]
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fallbacks=[]
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compress=true
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scaling_mode=2
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