chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
# ------------------------------------------------------------------------------
|
||||
# This datastructure represents a simple one-to-many relationship. It manages
|
||||
# a dictionary of value/array pairs. It ignores duplicates of both the "one"
|
||||
# and the "many". You can disable ignoring dupliates of the "many" via
|
||||
# ignore_many_dupes. This setting is not retroactive and will only affect
|
||||
# new calls to add.
|
||||
# ------------------------------------------------------------------------------
|
||||
var items = {}
|
||||
var ignore_many_dupes = true
|
||||
|
||||
# return the size of items or the size of an element in items if "one" was
|
||||
# specified.
|
||||
func size(one=null):
|
||||
var to_return = 0
|
||||
if(one == null):
|
||||
to_return = items.size()
|
||||
elif(items.has(one)):
|
||||
to_return = items[one].size()
|
||||
return to_return
|
||||
|
||||
|
||||
# Add an element to "one" if it does not already exist
|
||||
func add(one, many_item):
|
||||
if(items.has(one)):
|
||||
if(!ignore_many_dupes or !items[one].has(many_item)):
|
||||
items[one].append(many_item)
|
||||
else:
|
||||
items[one] = [many_item]
|
||||
|
||||
|
||||
func clear():
|
||||
items.clear()
|
||||
|
||||
|
||||
func has(one, many_item):
|
||||
var to_return = false
|
||||
if(items.has(one)):
|
||||
to_return = items[one].has(many_item)
|
||||
return to_return
|
||||
|
||||
|
||||
func to_s():
|
||||
var to_return = ''
|
||||
for key in items:
|
||||
to_return += str(key, ": ", items[key], "\n")
|
||||
return to_return
|
||||
Reference in New Issue
Block a user