chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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class GutEditorPref:
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var gut_pref_prefix = 'gut/'
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var pname = '__not_set__'
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var default = null
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var value = '__not_set__'
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var _settings = null
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func _init(n, d, s):
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pname = n
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default = d
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_settings = s
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load_it()
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func _prefstr():
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var to_return = str(gut_pref_prefix, pname)
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return to_return
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func save_it():
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_settings.set_setting(_prefstr(), value)
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func load_it():
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if(_settings.has_setting(_prefstr())):
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value = _settings.get_setting(_prefstr())
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else:
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value = default
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func erase():
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_settings.erase(_prefstr())
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const EMPTY = '-- NOT_SET --'
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# -- Editor ONLY Settings --
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var output_font_name = null
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var output_font_size = null
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var hide_result_tree = null
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var hide_output_text = null
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var hide_settings = null
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var use_colors = null # ? might be output panel
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var run_externally = null
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var run_externally_options_dialog_size = null
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var shortcuts_dialog_size = null
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var gut_window_size = null
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var gut_window_on_top = null
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func _init(editor_settings):
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output_font_name = GutEditorPref.new('output_font_name', 'CourierPrime', editor_settings)
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output_font_size = GutEditorPref.new('output_font_size', 30, editor_settings)
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hide_result_tree = GutEditorPref.new('hide_result_tree', false, editor_settings)
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hide_output_text = GutEditorPref.new('hide_output_text', false, editor_settings)
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hide_settings = GutEditorPref.new('hide_settings', false, editor_settings)
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use_colors = GutEditorPref.new('use_colors', true, editor_settings)
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run_externally = GutEditorPref.new('run_externally', false, editor_settings)
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run_externally_options_dialog_size = GutEditorPref.new('run_externally_options_dialog_size', Vector2i(-1, -1), editor_settings)
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shortcuts_dialog_size = GutEditorPref.new('shortcuts_dialog_size', Vector2i(-1, -1), editor_settings)
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gut_window_size = GutEditorPref.new('editor_window_size', Vector2i(-1, -1), editor_settings)
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gut_window_on_top = GutEditorPref.new('editor_window_on_top', false, editor_settings)
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func save_it():
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for prop in get_property_list():
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var val = get(prop.name)
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if(val is GutEditorPref):
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val.save_it()
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func load_it():
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for prop in get_property_list():
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var val = get(prop.name)
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if(val is GutEditorPref):
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val.load_it()
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func erase_all():
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for prop in get_property_list():
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var val = get(prop.name)
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if(val is GutEditorPref):
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val.erase()
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