chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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extends EditorDock
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var _panel : Control = null
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var _current_layout = -1
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func _update_layout(layout):
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_current_layout = layout
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if(_panel != null):
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if(layout == DOCK_LAYOUT_FLOATING):
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_windowed_mode()
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else:
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_dock_mode()
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# -------------
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# Private
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# -------------
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func _windowed_mode():
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_panel.show_layout_buttons(true)
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func _dock_mode():
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_panel.results_horiz_layout()
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_panel.show_layout_buttons(false)
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# -------------
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# Public
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# -------------
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func add_bottom_panel(gut_bottom_panel):
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_panel = gut_bottom_panel
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# Make floating button not supported right now
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add_child(_panel)
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_panel.make_floating_btn.visible = false
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_update_layout(_current_layout)
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