chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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var __gutdbl_values = {
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thepath = '{path}',
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subpath = '{subpath}',
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stubber = {stubber_id},
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spy = {spy_id},
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gut = {gut_id},
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singleton_name = '{singleton_name}',
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singleton = {singleton_id},
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is_partial = {is_partial},
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doubled_methods = {doubled_methods},
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}
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var __gutdbl = load('res://addons/gut/double_tools.gd').new(self)
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# Here so other things can check for a method to know if this is a double.
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func __gutdbl_check_method__():
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pass
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# Cleanup called by GUT after tests have finished. Important for RefCounted
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# objects. Nodes are freed, and won't have this method called on them.
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func __gutdbl_done():
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__gutdbl = null
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__gutdbl_values.clear()
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