feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
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@@ -10,6 +10,7 @@
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[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_ghost.tres" id="6_r32il"]
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[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_p5epg"]
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[ext_resource type="ArrayMesh" uid="uid://gpnl4cjrivor" path="res://assets/models/tiles/tile_speed.tres" id="7_sx8rm"]
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[ext_resource type="ArrayMesh" uid="uid://dx41n2x8v30r1" path="res://assets/models/meshes/crack.res" id="10_r32il"]
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[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5d0gc"]
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@@ -120,7 +121,8 @@ item/5/mesh_cast_shadow = 1
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item/5/shapes = []
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item/5/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/5/navigation_layers = 1
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item/6/name = "empty"
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item/6/name = "crack"
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item/6/mesh = ExtResource("10_r32il")
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item/6/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/6/mesh_cast_shadow = 1
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item/6/shapes = []
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