Integrate Nakama managers and enhance powerup system

Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
This commit is contained in:
Yogi Wiguna
2026-01-29 15:45:06 +08:00
parent e66ba7542c
commit d9025128e0
8 changed files with 189 additions and 84 deletions
+11 -7
View File
@@ -16,7 +16,9 @@ var move_button
var grab_button
var put_button
var randomize_button
var victory_ui_scene = preload("res://scenes/ui/victory_ui.tscn")
var arrange_button
# var victory_ui_scene = preload("res://scenes/ui/victory_ui.tscn")
var victory_ui_scene = null
var powerup_inventory_ui_script = preload("res://scripts/ui/powerup_inventory_ui.gd")
var main_menu_instance
@@ -43,7 +45,13 @@ func initialize(player_node):
powerup_inventory_ui = player_node.get_node_or_null("PowerUpInventoryUI")
# Get node references from main scene
randomize_button = player_node.get_node("ActionMenu/ActionButtonContainer/RandomizeButton") # renamed main_node to player_node which is Main
action_menu = player_node.get_node("ActionMenu")
var button_container = player_node.get_node("ActionMenu/ActionButtonContainer")
move_button = button_container.get_node("MoveButton")
grab_button = button_container.get_node("GrabButton")
put_button = button_container.get_node("PutButton")
randomize_button = button_container.get_node("RandomizeButton") # renamed main_node to player_node which is Main
arrange_button = player_node.get_node("ActionMenu/ActionButtonContainer/ArrangeButton")
playerboard_ui = player_node.get_node("PlayerboardUI")
@@ -212,11 +220,7 @@ func update_button_states():
put_button.disabled = false
arrange_button.disabled = false
func set_local_player(player):
local_player_character = player
# Connect to powerup signals with deferred call (manager needs time to initialize)
_connect_powerup_manager_deferred(player)
func _connect_powerup_manager_deferred(player):
"""Wait for PowerUpManager to be initialized before connecting."""