Integrate Nakama managers and enhance powerup system
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
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@@ -19,23 +19,23 @@ using Godot;
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namespace Nakama
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{
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to connect.
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/// </summary>
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public class GodotWebSocketConnectionException : Exception {
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public GodotWebSocketConnectionException(string message = "WebSocket unable to connect")
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: base(message) { }
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}
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to connect.
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/// </summary>
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public class GodotWebSocketConnectionException : Exception {
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public GodotWebSocketConnectionException(string message = "WebSocket unable to connect")
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: base(message) { }
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}
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to send.
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/// </summary>
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public class GodotWebSocketSendException : Exception {
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public GodotWebSocketSendException() : base("Unable to send over WebSocket") { }
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}
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to send.
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/// </summary>
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public class GodotWebSocketSendException : Exception {
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public GodotWebSocketSendException() : base("Unable to send over WebSocket") { }
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}
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/// <summary>
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/// A socket adapter which uses Godot's WebSocketPeer.
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/// <summary>
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/// A socket adapter which uses Godot's WebSocketPeer.
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/// </summary>
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public partial class GodotWebSocketAdapter : Node, ISocketAdapter
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{
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