Integrate Nakama managers and enhance powerup system
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
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@@ -21,11 +21,11 @@ using Godot;
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namespace Nakama {
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/// <summary>
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/// An Http adapter which uses Godot's HttpRequest node.
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/// <summary>
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/// An Http adapter which uses Godot's HttpRequest node.
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/// </summary>
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/// <remarks>
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/// Note Content-Type header is always set as 'application/json'.
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/// Note Content-Type header is always set as 'application/json'.
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/// </remarks>
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public partial class GodotHttpAdapter : Node, IHttpAdapter {
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@@ -73,7 +73,7 @@ namespace Nakama {
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AddChild(req);
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req.Request(uri.ToString(), headers_array, godot_method, body_string);
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Logger?.InfoFormat("Send: method='{0}', uri='{1}', body='{2}'", method, uri, body_string);
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Logger?.InfoFormat("Send: method='{0}', uri='{1}', body='{2}'", method, uri, body_string);
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Variant[] resultObjects = await ToSignal(req, "request_completed");
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@@ -83,7 +83,7 @@ namespace Nakama {
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req.QueueFree();
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Logger?.InfoFormat("Received: status={0}, contents='{1}'", response_code, response_body);
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Logger?.InfoFormat("Received: status={0}, contents='{1}'", response_code, response_body);
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if (result == HttpRequest.Result.Success && response_code >= 200 && response_code <= 299) {
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return response_body;
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