diff --git a/CHANGELOG_DRAFT.md b/CHANGELOG_DRAFT.md index 510d287..81c8479 100644 --- a/CHANGELOG_DRAFT.md +++ b/CHANGELOG_DRAFT.md @@ -152,7 +152,7 @@ - Fragment Craft system — collect drops to craft exclusive skins - Fixed boot screen stuck on "Checking versions..." -## [2.4.1-experimental] — $(date +"%Y-%m-%d") +## [2.4.1] — $(date +"%Y-%m-%d") - Fixed Gauntlet map layout to remove red unpassable barrier blocks and center blocks. They are now standard walkable floors but act as hard blockers in physics so players cannot pass them. - Fixed Gauntlet mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon. - Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail behind them. diff --git a/project.godot b/project.godot index c08f3c1..c424ff5 100644 --- a/project.godot +++ b/project.godot @@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="Tekton Dash Armageddon" -config/version="2.4.0" +config/version="2.4.1" run/main_scene="res://scenes/ui/boot_screen.tscn" config/features=PackedStringArray("4.6", "Forward Plus") boot_splash/bg_color=Color(0.16470589, 0.6745098, 0.9372549, 1)