update
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@@ -61,7 +61,7 @@ func _process(delta):
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func _on_boost_full():
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player.is_attack_mode = true
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emit_signal("bar_filled")
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player.rpc("display_message", "ATTACK MODE READY!", 1)
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NotificationManager.send_message(player, NotificationManager.MESSAGES.ATTACK_MODE_READY, NotificationManager.MessageType.POWERUP)
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print("[PowerUp] Player %s Boost Full! Entering Attack Mode." % player.name)
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if player.is_multiplayer_authority():
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