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@@ -700,7 +700,7 @@ func _check_goal_completion():
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goals_cycle_manager.on_goal_completed(player, goals_cycle_manager.get_time_remaining())
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else:
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# Fallback if manager not initialized yet
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player.rpc("display_message", "Goal completed!")
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NotificationManager.send_message(player, NotificationManager.MESSAGES.GOAL_COMPLETED, NotificationManager.MessageType.GOAL)
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func clear_and_convert_to_score() -> int:
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"""Clear playerboard and return score for matching tiles."""
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