feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.

This commit is contained in:
Yogi Wiguna
2026-02-11 16:52:27 +08:00
parent 382899d3e1
commit d2ae5ada0e
3 changed files with 76 additions and 23 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ current = true
fov = 35.5
[node name="Camera3D200" type="Camera3D" parent="." unique_id=1763366951]
transform = Transform3D(1, 0, 0, 0, 0.5077037, 0.86153173, 0, -0.86153173, 0.5077037, 7, 19.636, 22.5)
transform = Transform3D(1, 0, 0, 0, 0.5077037, 0.86153173, 0, -0.86153173, 0.5077037, 9, 19.636, 22.5)
environment = ExtResource("4_ky38j")
current = true
fov = 21.0
+2 -12
View File
@@ -463,18 +463,8 @@ func sync_special_animation() -> void:
@rpc("any_peer", "call_local", "reliable")
func trigger_screen_shake(shake_type: String) -> void:
"""Trigger screen shake effect. Called via RPC when targeted or completing goals."""
var main = get_tree().get_root().get_node_or_null("Main")
if main:
var screen_shake_manager = main.get_node_or_null("ScreenShakeManager")
if screen_shake_manager:
match shake_type:
"targeted":
screen_shake_manager.shake_targeted()
"goal":
screen_shake_manager.shake_goal_complete()
_:
screen_shake_manager.shake_light()
# Shake disabled by user request. Camera movement now handled by CameraContextManager.
pass
# Add function to check if position is at finish line
func is_at_finish_line() -> bool:
+72 -9
View File
@@ -19,6 +19,8 @@ var camera_setups = [
]
var unique_id: int
var current_row_setup: int = -1
var current_col_setup: int = -1
func initialize(p_camera: Camera3D, _p_shake_manager: Node):
camera = p_camera
@@ -58,18 +60,79 @@ func _update_camera_target():
# Player current_position is Vector2i(grid_x, grid_y)
var current_row = player.current_position.y
var target_pos = Vector3.ZERO
var current_col = player.current_position.x
for i in range(camera_setups.size()):
var setup = camera_setups[i]
if current_row <= setup.max_row:
target_pos = setup.position
break
# --- ROW LOGIC (Z/Y) ---
# Zone 1 (Top): 0-4
# Zone 2 (Mid): 5-9
# Zone 3 (Bot): 10-13
# print("[CameraContextManager] Player Row: %d -> Selected Setup: %d (Target: %s)" % [current_row, setup_index, target_pos])
# Initialize if needed
if current_row_setup == -1:
if current_row <= 4: current_row_setup = 0
elif current_row <= 9: current_row_setup = 1
else: current_row_setup = 2
# Row Hysteresis
match current_row_setup:
0: # Top
if current_row >= 6: current_row_setup = 1 # Move to Mid
1: # Mid
if current_row <= 3: current_row_setup = 0 # Move to Top
elif current_row >= 11: current_row_setup = 2 # Move to Bot
2: # Bot
if current_row <= 8: current_row_setup = 1 # Move to Mid
# --- COLUMN LOGIC (X) ---
# Zone 1 (Left): 0-4
# Zone 2 (Center): 5-9
# Zone 3 (Right): 10-13
# Initialize if needed
if current_col_setup == -1:
if current_col <= 4: current_col_setup = 0
elif current_col <= 9: current_col_setup = 1
else: current_col_setup = 2
# Col Hysteresis
match current_col_setup:
0: # Left
if current_col >= 6: current_col_setup = 1 # Move to Center
1: # Center
if current_col <= 3: current_col_setup = 0 # Move to Left
elif current_col >= 11: current_col_setup = 2 # Move to Right
2: # Right
if current_col <= 8: current_col_setup = 1 # Move to Center
# --- TARGET CALCULATION ---
var target_z = 0.0
var target_y = 0.0
var target_x = 7.0
# Apply Row Targets
match current_row_setup:
0: # Top
target_z = 15.0
target_y = 19.636
1: # Mid
target_z = 19.0
target_y = 19.636
2: # Bot
target_z = 22.5
target_y = 19.22636
# Apply Col Targets
match current_col_setup:
0: # Left
target_x = 5.0
1: # Center
target_x = 7.0
2: # Right
target_x = 9.0
var target_pos = Vector3(target_x, target_y, target_z)
# Update ScreenShakeManager's target
# Update Camera Position directly with Tween
if camera.position != target_pos:
var tween = create_tween()
tween.tween_property(camera, "position", target_pos, 1.0).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(camera, "position", target_pos, 0.4).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)