feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
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@@ -185,9 +185,9 @@ func _update_stop_timer_visuals():
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stop_timer_node.visible = true
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if current_phase == Phase.GO:
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# GO Phase: All dim unless in last 6 seconds (lights up 6, 4, 2s)
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# GO Phase: All dim unless in last 3 seconds (lights up 3, 2, 1s)
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for i in range(stop_segments.size()):
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var threshold = 6.0 - (i * 2.0)
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var threshold = 3.0 - (i * 1.0)
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if phase_timer <= threshold:
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stop_segments[i].add_theme_stylebox_override("panel", lit_style)
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else:
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