feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
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@@ -142,7 +142,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 1
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visible = false
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billboard = 1
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"stop-phase"
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animation = &"wall-initiator"
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[node name="receiver_skill_stunned" type="AnimatedSprite3D" parent="." unique_id=56953581]
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transform = Transform3D(0.5, 0, 0, 0, -2.1855694e-08, -0.5, 0, 0.5, -2.1855694e-08, 0, 1.5653763, 0)
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