feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
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@@ -410,6 +410,7 @@ pivot_offset = Vector2(960, 477.5)
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texture = ExtResource("23_mfqh2")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="StopPhase" unique_id=1499304863]
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z_index = 100
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position = Vector2(671, 364)
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sprite_frames = ExtResource("24_u10lt")
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animation = &"stop-phase"
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