feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.

This commit is contained in:
Yogi Wiguna
2026-03-04 17:40:10 +08:00
parent 8f03cc15c5
commit cd7881bc3f
12 changed files with 128 additions and 107 deletions
+11 -5
View File
@@ -177,14 +177,20 @@ func consume_boost(amount: float):
rpc("sync_boost", current_boost)
func spawn_boost_reward() -> bool:
"""Alternative Boost Usage: Spawn a PowerUp Tile properly."""
if not can_use_special():
"""Alternative Boost Usage: Spawn a PowerUp Tile properly.
Now requires carrying a Tekton (E shortcut)."""
if not player.is_carrying_tekton:
return false
if player.special_tiles_manager and player.special_tiles_manager.has_method("spawn_powerups_around"):
player.special_tiles_manager.spawn_powerups_around(player.current_position)
reset_boost() # Consumes full bar
print("[PowerUp] %s used Boost to SPAWN ITEM." % player.name)
# Spawn only common tiles (7-10) with 100% density
player.special_tiles_manager.spawn_powerups_around(player.current_position, true, true, true)
# Drop the Tekton after spawning
if player.has_method("drop_tekton"):
player.drop_tekton()
print("[PowerUp] %s used Tekton to SPAWN TILES (100%% Density Common)." % player.name)
return true
return false