feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
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@@ -120,26 +120,13 @@ func handle_unhandled_input(event):
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player.enter_attack_mode()
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KEY_E:
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if player.powerup_manager:
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# Spawn Boost
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if player.is_carrying_tekton and player.powerup_manager:
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# Spawn Boost (Now uses Tekton)
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if player.powerup_manager.has_method("spawn_boost_reward"):
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player.powerup_manager.spawn_boost_reward()
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else:
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# Fallback if method missing
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player.powerup_manager.use_special_effect()
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KEY_G:
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if player.is_carrying_tekton:
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if player.powerup_manager and player.powerup_manager.can_use_special():
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player.throw_tekton()
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player.powerup_manager.reset_boost()
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else:
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if not player.is_carrying_tekton:
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player.grab_tekton()
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KEY_B:
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if player.powerup_manager and player.powerup_manager.can_use_special():
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if player.has_method("_find_nearby_tekton") and player._find_nearby_tekton():
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player.knock_tekton()
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elif player.has_method("enter_knock_mode"):
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player.enter_knock_mode()
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# Handle spawn point selection if not yet selected
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