overhaul bot

This commit is contained in:
2026-01-03 03:40:20 +08:00
parent 7423e29443
commit cbbe95e108
185 changed files with 989 additions and 6514 deletions
+13 -9
View File
@@ -342,9 +342,10 @@ func _setup_host_game():
call_deferred("_deferred_set_player_goals", peer_id, client_goals)
player_index += 1
# Add bots (only if no lobby players connected)
if GameStateManager.enable_bots and lobby_players.size() <= 1:
for i in range(2, GameStateManager.max_players + 1):
# Add bots to fill remaining slots (regardless of player count)
if GameStateManager.enable_bots:
var current_players = lobby_players.size()
for i in range(current_players + 1, GameStateManager.max_players + 1):
_add_bot(i)
_start_game()
@@ -777,7 +778,8 @@ func update_all_players_boards():
func verify_all_connections():
if multiplayer.is_server():
for peer_id in GameStateManager.players:
if peer_id != 1:
# Skip host (1) and bots (bots don't have real network connections)
if peer_id != 1 and not peer_id in GameStateManager.bots:
rpc_id(peer_id, "connection_verify", GameStateManager.players)
@rpc
@@ -956,9 +958,10 @@ func _on_leaderboard_updated(sorted_scores: Array):
var player_data = []
for p in get_tree().get_nodes_in_group("Players"):
player_data.append({
"peer_id": p.get_multiplayer_authority(),
# Use name.to_int() to correctly identify bots (Authority 1) vs Players
"peer_id": p.name.to_int(),
"name": p.display_name if not p.display_name.is_empty() else str(p.name),
"score": goals_cycle_manager.get_player_score(p.get_multiplayer_authority()) if goals_cycle_manager else 0
"score": goals_cycle_manager.get_player_score(p.name.to_int()) if goals_cycle_manager else 0
})
rpc("sync_leaderboard_data", player_data)
@@ -1148,9 +1151,10 @@ func request_leaderboard_sync():
var player_data = []
for p in get_tree().get_nodes_in_group("Players"):
player_data.append({
"peer_id": p.get_multiplayer_authority(),
# Use name.to_int() for consistent ID
"peer_id": p.name.to_int(),
"name": p.display_name if not p.display_name.is_empty() else str(p.name),
"score": goals_cycle_manager.get_player_score(p.get_multiplayer_authority()) if goals_cycle_manager else 0
"score": goals_cycle_manager.get_player_score(p.name.to_int()) if goals_cycle_manager else 0
})
rpc_id(sender_id, "sync_leaderboard_data", player_data)
@@ -1209,7 +1213,7 @@ func _update_leaderboard_display():
# Build scores array with all players
var player_data = []
for p in all_players:
var peer_id = p.get_multiplayer_authority()
var peer_id = p.name.to_int()
var score = goals_cycle_manager.get_player_score(peer_id) if goals_cycle_manager else 0
player_data.append({"peer_id": peer_id, "name": p.display_name if not p.display_name.is_empty() else str(p.name), "score": score})