feat: patch system
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@@ -0,0 +1,60 @@
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name: Build and Release Patch PCK
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on:
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push:
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branches:
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- 'patch-release'
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paths:
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- 'scripts/**'
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- 'scenes/**'
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- 'assets/**'
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- 'assets/data/version.json'
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jobs:
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build-and-deploy-patch:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Source Code
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uses: actions/checkout@v4
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with:
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fetch-depth: 2
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- name: Generate Changed Files List
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run: |
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git diff --name-only HEAD^ HEAD > changed_files.txt
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echo "Files to patch:"
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cat changed_files.txt
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- name: Setup Godot
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uses: chickensoft-games/setup-godot@v1
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with:
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version: '4.2.1'
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use-dotnet: false
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- name: Run Build Patch Script
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run: godot --headless -s tools/build_patch.gd
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# Push the patch files directly to the public repository structure!
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- name: Push to Public Repository
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uses: dmnemec/copy_file_to_another_repo_action@main
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env:
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API_TOKEN_GITHUB: ${{ secrets.PUBLIC_REPO_PAT }}
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with:
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source_file: 'patch.pck'
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destination_repo: '${{ github.actor }}/tekton-updates'
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destination_folder: 'latest'
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user_email: 'action@github.com'
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user_name: 'PatchBot'
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commit_message: '[AUTO] Pushed new patch.pck via CI'
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- name: Push Version Manifest to Public Repository
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uses: dmnemec/copy_file_to_another_repo_action@main
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env:
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API_TOKEN_GITHUB: ${{ secrets.PUBLIC_REPO_PAT }}
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with:
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source_file: 'assets/data/version.json'
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destination_repo: '${{ github.actor }}/tekton-updates'
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destination_folder: 'latest'
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user_email: 'action@github.com'
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user_name: 'PatchBot'
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commit_message: '[AUTO] Pushed new version.json via CI'
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