feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
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[gd_resource type="BoxMesh" format=3 uid="uid://fy4bhoeii40c"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ou2ex"]
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albedo_color = Color(0.38039216, 1, 0.33333334, 1)
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[resource]
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material = SubResource("StandardMaterial3D_ou2ex")
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size = Vector3(1, 0.1, 1)
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