feat: Implement core game managers, player movement logic, and initial UI scenes.
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@@ -34,6 +34,7 @@ spacing_glyph = 5
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[node name="CharacterBody3D" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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collision_layer = 2
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script = ExtResource("1_qecr4")
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cell_size = Vector3(1, 1, 1)
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use_diagonal_movement = true
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