feat: Implement core game managers, player movement logic, and initial UI scenes.
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@@ -94,6 +94,12 @@ layout_mode = 2
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theme_override_font_sizes/font_size = 16
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text = "BROWSE ROOMS"
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[node name="ProfileBtn" type="Button" parent="MainMenuPanel/VBoxContainer/ButtonSection"]
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custom_minimum_size = Vector2(0, 36)
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layout_mode = 2
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theme_override_font_sizes/font_size = 14
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text = "PROFILE"
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[node name="RoomListPanel" type="PanelContainer" parent="."]
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visible = false
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layout_mode = 1
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@@ -165,6 +171,11 @@ custom_minimum_size = Vector2(110, 44)
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layout_mode = 2
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text = "BACK"
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[node name="ProfileBtn" type="Button" parent="RoomListPanel/VBoxContainer/ButtonContainer"]
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custom_minimum_size = Vector2(80, 44)
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layout_mode = 2
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text = "PROFILE"
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[node name="LobbyPanel" type="Control" parent="."]
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visible = false
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layout_mode = 1
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@@ -268,6 +279,23 @@ theme_override_colors/font_color = Color(0.647, 0.996, 0.224, 1)
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theme_override_font_sizes/font_size = 11
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text = "3 min"
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[node name="SpawnSpacer" type="Control" parent="LobbyPanel/TopBar/SettingsSection"]
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custom_minimum_size = Vector2(15, 0)
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layout_mode = 2
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[node name="RandomSpawnCheck" type="CheckButton" parent="LobbyPanel/TopBar/SettingsSection"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 11
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button_pressed = true
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text = "Random Spawn"
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[node name="RandomSpawnLabel" type="Label" parent="LobbyPanel/TopBar/SettingsSection"]
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visible = false
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layout_mode = 2
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theme_override_colors/font_color = Color(0.647, 0.996, 0.224, 1)
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theme_override_font_sizes/font_size = 11
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text = "Random ✓"
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[node name="HostBanner" type="PanelContainer" parent="LobbyPanel"]
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layout_mode = 1
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anchors_preset = 5
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