chore: bump version to 2.4.0 with changelog and version.json
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@@ -1,3 +1,19 @@
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## [2.4.0] — 2026-06-18
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- Rebuilt the **Gauntlet** game mode from the ground up — new wave-based mechanics, arena redesign, and tighter difficulty scaling.
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- Added **freeze-area VFX** — the freeze powerup now shows a visible icy floor spread across the affected tiles.
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- Added **block-wall VFX** — blocked tiles now display a visible barrier effect so you can see the wall.
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- Added **playerboard scatter VFX** — Stop n Go tile-scatter penalty now shows a visible shake effect on your board.
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- Fishing Tektons in Freemode now animate — both the character and fishing rod move together in a loop.
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- Static Tekton turrets now face the direction they throw and play the throw animation.
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- Replaced old animation system with a unified animation pack using original Blender bone names — smoother, more natural character movement.
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- Characters now play a **carrying blend** (legs walk + arms hold) when carrying a Tekton instead of sliding idle.
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- Fixed host player name showing as "Guest" when starting Freemode too quickly after login.
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- Fixed "Cannot create match when state is JOINING" error when double-clicking the mode button.
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- Fixed Tekton pickup prompt [G] to follow your custom keybind settings from the options menu.
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- Lobby area label now updates automatically when switching game modes.
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- Fixed Freemode spawning the wrong Tekton model — static turrets now use the correct throwing-tile mesh.
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- Admin Panel no longer crashes on empty JSON responses from the server.
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## [2.3.7] — 2026-05-25
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## [2.3.7] — 2026-05-25
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- Added Candy Cannon timer, firing mechanics, and 5-shot volleys to Gauntlet.
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- Added Candy Cannon timer, firing mechanics, and 5-shot volleys to Gauntlet.
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- Added new game mode: **Candy Cannon Survival** — dodge candy volleys from a giant cannon in the center of the arena!
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- Added new game mode: **Candy Cannon Survival** — dodge candy volleys from a giant cannon in the center of the arena!
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@@ -1,7 +1,29 @@
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{
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{
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"latest_version": "2.3.4",
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"latest_version": "2.4.0",
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"minimum_app_version": "2.1.0",
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"minimum_app_version": "2.1.0",
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"releases": [
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"releases": [
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{
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"version": "2.4.0",
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"date": "2026-06-18",
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"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
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"pck_size": 0,
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"changelog": [
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"Rebuilt Gauntlet game mode with new wave-based mechanics and arena redesign",
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"Added freeze-area VFX — freeze powerup now shows visible icy floor spread",
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"Added block-wall VFX — blocked tiles now display visible barrier effect",
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"Added playerboard scatter VFX — Stop n Go penalty shows shake effect",
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"Fishing Tektons in Freemode now animate both character and rod",
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"Static Tekton turrets now face throw direction and play throw animation",
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"Unified animation pack with original Blender bone names for smoother movement",
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"Characters now carry with walking blend instead of sliding idle",
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"Fixed host name showing as Guest when starting Freemode quickly",
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"Fixed double-click match creation error on mode buttons",
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"Fixed Tekton pickup prompt to follow custom keybind settings",
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"Lobby area label now auto-updates when switching game modes",
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"Fixed wrong Tekton model in Freemode static turrets",
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"Admin Panel no longer crashes on empty server JSON responses"
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]
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},
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{
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{
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"version": "2.3.4",
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"version": "2.3.4",
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"date": "2026-05-15",
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"date": "2026-05-15",
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+1
-1
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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[application]
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config/name="Tekton Dash Armageddon"
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config/name="Tekton Dash Armageddon"
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config/version="2.3.7"
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config/version="2.4.0"
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run/main_scene="res://scenes/ui/boot_screen.tscn"
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run/main_scene="res://scenes/ui/boot_screen.tscn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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boot_splash/bg_color=Color(0.16470589, 0.6745098, 0.9372549, 1)
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boot_splash/bg_color=Color(0.16470589, 0.6745098, 0.9372549, 1)
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