chore: bump version to 2.4.0 with changelog and version.json

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2026-06-18 14:49:05 +08:00
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## [2.4.0] — 2026-06-18
- Rebuilt the **Gauntlet** game mode from the ground up — new wave-based mechanics, arena redesign, and tighter difficulty scaling.
- Added **freeze-area VFX** — the freeze powerup now shows a visible icy floor spread across the affected tiles.
- Added **block-wall VFX** — blocked tiles now display a visible barrier effect so you can see the wall.
- Added **playerboard scatter VFX** — Stop n Go tile-scatter penalty now shows a visible shake effect on your board.
- Fishing Tektons in Freemode now animate — both the character and fishing rod move together in a loop.
- Static Tekton turrets now face the direction they throw and play the throw animation.
- Replaced old animation system with a unified animation pack using original Blender bone names — smoother, more natural character movement.
- Characters now play a **carrying blend** (legs walk + arms hold) when carrying a Tekton instead of sliding idle.
- Fixed host player name showing as "Guest" when starting Freemode too quickly after login.
- Fixed "Cannot create match when state is JOINING" error when double-clicking the mode button.
- Fixed Tekton pickup prompt [G] to follow your custom keybind settings from the options menu.
- Lobby area label now updates automatically when switching game modes.
- Fixed Freemode spawning the wrong Tekton model — static turrets now use the correct throwing-tile mesh.
- Admin Panel no longer crashes on empty JSON responses from the server.
## [2.3.7] — 2026-05-25
- Added Candy Cannon timer, firing mechanics, and 5-shot volleys to Gauntlet.
- Added new game mode: **Candy Cannon Survival** — dodge candy volleys from a giant cannon in the center of the arena!