feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.

This commit is contained in:
Yogi Wiguna
2026-02-26 11:29:58 +08:00
parent 3cd67c02ab
commit c57b045bef
7 changed files with 36 additions and 24 deletions
+8 -8
View File
@@ -10,17 +10,17 @@ const TILE_STAR = 9
const TILE_COIN = 10
# Special tiles (Holo)
const TILE_BURN = 11
const TILE_SPAWN = 12
const TILE_FREEZE = 13
const TILE_BLOCK = 14
const TILE_SPEED = 11
const TILE_FREEZE = 12
const TILE_WALL = 13
const TILE_INVISIBLE = 14
const STANDARD_TILES = [
TILE_HEART, TILE_DIAMOND, TILE_STAR, TILE_COIN
]
const SPECIAL_TILES = [
TILE_BURN, TILE_SPAWN, TILE_FREEZE, TILE_BLOCK
TILE_SPEED, TILE_FREEZE, TILE_WALL, TILE_INVISIBLE
]
# Weights (higher = more common)
@@ -50,10 +50,10 @@ static func get_tile_weights() -> Dictionary:
weights[tile] = STANDARD_WEIGHT
# Special tiles
var is_sng = LobbyManager.game_mode == "Stop n Go"
var is_restricted = LobbyManager.game_mode == "Stop n Go" or LobbyManager.game_mode == "Tekton Doors"
for tile in SPECIAL_TILES:
if is_sng and tile == TILE_FREEZE:
continue # Hide Wall Block only in Stop n Go
if is_restricted and tile == TILE_WALL:
continue # Hide Wall Block only in restricted modes
weights[tile] = special_weight
return weights