bugfix, desync, and add UI function
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@@ -33,6 +33,11 @@ func _ready():
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rng.seed = name.hash()
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_tick_counter = rng.randi() % tick_rate
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# Mobile Optimization: Throttling
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if OS.has_feature("mobile") or OS.has_feature("android") or OS.has_feature("ios"):
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tick_rate = int(tick_rate * 1.5) # 50% slower updates on mobile
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print("[BotController] Mobile detected! Throttling tick rate to: ", tick_rate)
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# Get parent (should be player character)
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actor = get_parent()
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# ... (rest of _ready) ...
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@@ -153,7 +158,13 @@ func _run_ai_tick():
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print("[BotController] Action Taken: Arrange")
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return
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print("[BotController] No action taken (Idle). AP: %d, GoalsAchieved: %s" % [actor.action_points, _is_goals_achieved()])
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print("[BotController] %s - No action taken (Idle). AP: %d, GoalsAchieved: %s" % [actor.name, actor.action_points, _is_goals_achieved()])
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# STALL PREVENTION: If we have AP but couldn't do anything, we are stuck.
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# Skip turn to prevent game freeze in turn-based mode.
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if TurnManager.turn_based_mode and actor.action_points > 0:
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print("[BotController] %s is STUCK with AP %d! Skipping turn to proceed flow." % [actor.name, actor.action_points])
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actor.consume_action_points(actor.action_points)
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# =============================================================================
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# Power-Up / Sabotage
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