feat: fix some bug
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@@ -306,7 +306,7 @@ func _on_movement_finished():
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emit_signal("movement_finished")
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func move_to_clicked_position(grid_position: Vector2i) -> bool:
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if not player.is_multiplayer_authority() or is_moving or player.action_points <= 0:
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if not player.is_multiplayer_authority() or is_moving:
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return false
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# Check if player is frozen
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