feat : attempt to fix bug

This commit is contained in:
2026-04-07 03:28:24 +08:00
parent 733b1da8e0
commit b6b7237dc1
3 changed files with 9 additions and 12 deletions
+4 -4
View File
@@ -864,18 +864,18 @@ func _animate_safe_zone_disappear():
var start_alpha: float = fade_mat.albedo_color.a
var tween = create_tween()
# Phase 1 — Flicker brighten: alpha → 0.95 in 0.15s (warn the player)
# Phase 1 — Hold alpha steady (warn the player via outlines only to prevent panel z-fighting glitch)
tween.tween_method(
func(a: float):
if is_instance_valid(fade_mat): fade_mat.albedo_color.a = a,
start_alpha, 0.95, 0.15
start_alpha, start_alpha, 0.15
).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SINE)
# Phase 2 — Fade out: alpha 0.95 → 0 in 0.4s (EXPO ease-in = fast vanish)
# Phase 2 — Fade out: alpha start_alpha → 0 in 0.4s (EXPO ease-in = fast vanish)
tween.tween_method(
func(a: float):
if is_instance_valid(fade_mat): fade_mat.albedo_color.a = a,
0.95, 0.0, 0.4
start_alpha, 0.0, 0.4
).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_EXPO)
# Fade out all outline nodes in sync