feat: bullrush branch - mekton bulls arena, HUD, NPC managers, godot_ai updates

This commit is contained in:
2026-07-01 10:39:21 +08:00
parent cc584c3251
commit b6b37b5aac
48 changed files with 2548 additions and 397 deletions
+29 -4
View File
@@ -17,6 +17,7 @@ var is_match_ended: bool = false
var obstacle_manager
var portal_mode_manager
var gauntlet_manager
var mekton_bulls_manager
var vfx_manager
# Minimal local state
@@ -258,7 +259,14 @@ func _init_managers():
gauntlet_manager.name = "GauntletManager"
add_child(gauntlet_manager)
gauntlet_manager.initialize(self, $EnhancedGridMap)
# Mekton Bulls manager
if LobbyManager.game_mode == "Mekton Bulls":
mekton_bulls_manager = load("res://scripts/managers/mekton_bulls_manager.gd").new()
mekton_bulls_manager.name = "MektonBullsManager"
add_child(mekton_bulls_manager)
mekton_bulls_manager.initialize(self, $EnhancedGridMap)
# Screen shake manager for impact feedback
screen_shake_manager = load("res://scripts/managers/screen_shake.gd").new()
screen_shake_manager.name = "ScreenShakeManager"
@@ -623,6 +631,8 @@ func _setup_host_game():
portal_mode_manager.setup_arena_locally()
elif LobbyManager.game_mode == "Candy Pump Survival" and gauntlet_manager:
gauntlet_manager._setup_arena()
elif LobbyManager.game_mode == "Mekton Bulls" and mekton_bulls_manager:
mekton_bulls_manager._setup_arena()
else:
# Randomize grid first to ensure Floor 0 is walkable for pre-calculation
randomize_game_grid()
@@ -728,10 +738,20 @@ func _setup_client_game():
# Initialize arena locally for Tekton Doors
if LobbyManager.game_mode == "Tekton Doors" and portal_mode_manager:
portal_mode_manager.setup_arena_locally()
# Initialize arena locally for Candy Pump Survival
# Special initialization for Gauntlet mode
if LobbyManager.game_mode == "Candy Pump Survival" and gauntlet_manager:
gauntlet_manager._apply_arena_setup()
if LobbyManager.game_mode == "Mekton Bulls" and mekton_bulls_manager:
mekton_bulls_manager.hud_node = load("res://scenes/ui/mekton_bulls_hud.tscn").instantiate()
mekton_bulls_manager.hud_node.name = "MektonBullsHUD"
add_child(mekton_bulls_manager.hud_node)
if mekton_bulls_manager.hud_node.has_method("initialize"):
mekton_bulls_manager.hud_node.initialize(mekton_bulls_manager)
if mekton_bulls_manager.hud_node.has_method("set_local_player"):
mekton_bulls_manager.hud_node.set_local_player(multiplayer.get_unique_id())
mekton_bulls_manager._apply_arena_setup()
# Ensure local player setup (UI, controls) is verified
var player_character = get_node_or_null(str(my_id))
@@ -876,10 +896,15 @@ func _start_game():
elif LobbyManager.game_mode == "Candy Pump Survival":
if gauntlet_manager:
gauntlet_manager.start_game_mode()
if goals_cycle_manager:
var match_duration = LobbyManager.get_match_duration()
goals_cycle_manager.start_match(float(match_duration), true) # Enable cycles for 3x3 pattern missions
elif LobbyManager.game_mode == "Mekton Bulls":
if mekton_bulls_manager:
mekton_bulls_manager.start_game_mode()
if goals_cycle_manager:
var match_duration = LobbyManager.get_match_duration()
goals_cycle_manager.start_match(float(match_duration))
elif goals_cycle_manager:
var match_duration = LobbyManager.get_match_duration()
goals_cycle_manager.start_match(float(match_duration))