feat: bullrush branch - mekton bulls arena, HUD, NPC managers, godot_ai updates
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@@ -233,14 +233,14 @@ func _enter_tree() -> void:
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_telemetry = Telemetry.new(_connection)
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_debugger_plugin = DebuggerPlugin.new(_log_buffer, _game_log_buffer)
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_debugger_plugin = DebuggerPlugin.new(_log_buffer, _game_log_buffer, _editor_log_buffer)
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add_debugger_plugin(_debugger_plugin)
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_ensure_game_helper_autoload()
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var editor_handler := EditorHandler.new(_log_buffer, _connection, _debugger_plugin, _game_log_buffer, _editor_log_buffer)
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var scene_handler := SceneHandler.new(_connection)
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var node_handler := NodeHandler.new(get_undo_redo())
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var project_handler := ProjectHandler.new(_connection, _debugger_plugin)
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var project_handler := ProjectHandler.new(_connection, _debugger_plugin, _editor_log_buffer)
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var client_handler := ClientHandler.new()
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var script_handler := ScriptHandler.new(get_undo_redo(), _connection)
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var resource_handler := ResourceHandler.new(get_undo_redo(), _connection)
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