feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.

This commit is contained in:
Yogi Wiguna
2026-02-06 12:30:20 +08:00
parent e34a7467d0
commit b3c044e1e9
10 changed files with 1182 additions and 136 deletions
+11 -3
View File
@@ -99,10 +99,8 @@ mesh = SubResource("CapsuleMesh_l8ldl")
shape = SubResource("SphereShape3D_3oo5r")
[node name="Name" type="Label3D" parent="." unique_id=848046946]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47085, 0)
visible = false
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0281162, 0)
billboard = 1
modulate = Color(0.32, 0.614667, 1, 1)
text = "username"
font = SubResource("FontVariation_q2tkp")
font_size = 48
@@ -110,6 +108,16 @@ outline_size = 26
uppercase = true
autowrap_mode = 2
[node name="Position" type="Label3D" parent="." unique_id=482425681]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.83275956, 1.5372815, 0)
billboard = 1
modulate = Color(0.32, 0.614667, 1, 1)
text = "1st"
font = SubResource("FontVariation_q2tkp")
font_size = 62
outline_size = 26
autowrap_mode = 2
[node name="Bubble" type="Sprite3D" parent="." unique_id=1131454414]
transform = Transform3D(0.625, 0, 0, 0, 0.5, 0, 0, 0, 0.625, 0, 2.63593, 0)
visible = false