fix(network): prevent null multiplayer peer crashes offline/teardown and fix Nakama RPC session validation
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@@ -0,0 +1,32 @@
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extends "res://base_test.gd"
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func setup():
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var username = str(randi_range(1000, 100000))
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var client = Nakama.create_client(Config.SERVER_KEY, Config.HOST, Config.PORT, Config.SCHEME)
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# POST
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var session = await client.authenticate_custom_async("MyIdentifier")
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if assert_cond(session.is_valid()) or assert_cond(!session.is_expired()):
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return
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# PUT
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var update = await client.update_account_async(session, username)
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if assert_false(update.is_exception()):
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return
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# GET
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var account : NakamaAPI.ApiAccount = await client.get_account_async(session)
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if assert_false(account.is_exception()):
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return
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if assert_cond(account.user.username == username):
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return
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# POST - DELETE
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var group : NakamaAPI.ApiGroup = await client.create_group_async(session, "MyGroupName3")
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if assert_false(group.is_exception()):
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return
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var delete = await client.delete_group_async(session, group.id)
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if assert_false(delete.is_exception()):
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return
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# All good
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done()
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return
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func _process(_delta):
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assert_time(3)
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