fix(network): prevent null multiplayer peer crashes offline/teardown and fix Nakama RPC session validation
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@@ -5,17 +5,17 @@ extends RefCounted
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## Lightweight test runner for MCP plugin tests. Discovers test_* methods
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## on McpTestSuite instances, runs them, and collects structured results.
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const ScriptErrorCaptureLoader := preload("res://addons/godot_ai/testing/script_error_capture_loader.gd")
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const ScriptErrorCapture := preload("res://addons/godot_ai/testing/script_error_capture.gd")
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var _results: Array[Dictionary] = []
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var _last_run_ms: int = 0
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var _script_error_capture: Object = null
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var _script_error_capture: ScriptErrorCapture = null
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var _capture_registered := false
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func _notification(what: int) -> void:
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if what == NOTIFICATION_PREDELETE and _capture_registered and _script_error_capture != null:
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OS.call("remove_logger", _script_error_capture)
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OS.remove_logger(_script_error_capture)
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_capture_registered = false
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@@ -173,10 +173,10 @@ func _register_capture() -> void:
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if _capture_registered:
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return
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if _script_error_capture == null:
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_script_error_capture = ScriptErrorCaptureLoader.build()
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_script_error_capture = ScriptErrorCapture.new()
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if _script_error_capture == null:
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return
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OS.call("add_logger", _script_error_capture)
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OS.add_logger(_script_error_capture)
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_capture_registered = true
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@@ -186,19 +186,19 @@ func _unregister_capture() -> void:
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if _script_error_capture == null:
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_capture_registered = false
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return
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OS.call("remove_logger", _script_error_capture)
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OS.remove_logger(_script_error_capture)
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_capture_registered = false
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func _begin_script_error_capture() -> void:
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if _script_error_capture != null and _capture_registered:
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_script_error_capture.call("begin_capture")
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_script_error_capture.begin_capture()
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func _end_script_error_capture() -> PackedStringArray:
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if _script_error_capture == null or not _capture_registered:
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return PackedStringArray()
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return _script_error_capture.call("end_capture") as PackedStringArray
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return _script_error_capture.end_capture()
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static func _edited_scene_root() -> Node:
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