fix(network): prevent null multiplayer peer crashes offline/teardown and fix Nakama RPC session validation
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## [NEXT]
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- Fixed `api_rpc_async` returning null or retrying indefinitely when a Nakama session expires, cleanly catching null sessions without crashing.
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- Fixed `AuthManager.logout()` failing to invalidate Nakama sessions on the backend.
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- Fixed numerous offline networking crashes across `main.gd`, `player.gd`, `player_action_manager.gd`, and `tekton.gd` where `multiplayer.get_unique_id()` or `multiplayer.is_server()` was called during teardown or disconnected states.
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- Fixed `on_thrown_landing` throwing C++ errors when knocked offline by guarding `get_tree()` calls.
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- Changed Candy Survival knock from instant-ambush to **toggle-and-walk mode** like other game modes: press Q to toggle Knock Mode ON (red glow), then walk into a target to execute the knock. Press Q again to cancel. Consumed on use. Bots auto-toggle when they have charges.
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- Fixed `Attempt to call RPC with unknown peer ID: 5` crash in Candy Survival when updating ghost inventory or candy stacks for AI bots or unverified peers.
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- Added +100 score rewards in Candy Survival when completing goals by collecting tiles, successfully landing a KNOCK, or tactically activating GHOST.
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