feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
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@@ -15,7 +15,7 @@ extends Control
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var update_manager: Node
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var update_info: Dictionary = {}
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var main_scene_path := "res://scenes/main.tscn" # Your main game scene
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var main_scene_path := "res://scenes/main.tscn" # Your main game scene
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func _ready() -> void:
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# Get or create the update manager
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@@ -49,7 +49,7 @@ func _get_update_manager() -> Node:
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# Otherwise, create instance
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var manager_script := load("res://scripts/managers/game_update_manager.gd")
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var manager := manager_script.new()
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var manager: Node = manager_script.new()
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manager.name = "GameUpdateManager"
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get_tree().root.add_child(manager)
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return manager
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