feat: directly retrieve files to restore missing functions from commit
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@@ -31,6 +31,11 @@ signal doors_swap_time_changed(time: int)
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signal doors_refresh_time_changed(time: int)
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signal doors_required_goals_changed(goals: int)
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# Gauntlet settings signals
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signal gauntlet_round_duration_changed(duration: int)
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signal gauntlet_cannon_interval_changed(interval: int)
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signal gauntlet_volley_size_changed(size: int)
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# Room data structure
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var current_room: Dictionary = {}
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var players_in_room: Array = [] # [{id, name, is_ready}]
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@@ -74,13 +79,18 @@ var doors_swap_time: int = 15
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var doors_refresh_time: int = 25
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var doors_required_goals: int = 8
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# Gauntlet settings
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var gauntlet_round_duration: int = 180
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var gauntlet_cannon_interval: int = 5
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var gauntlet_volley_size: int = 5
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# Rematch tracking
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var rematch_votes: Array = [] # [player_id, ...]
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# Character and area selection
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var available_characters: Array[String] = ["Copper", "Dabro", "Gatot", "Pip", "Random"]
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var available_areas: Array[String] = []
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go"]
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go", "Candy Cannon Survival"]
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var selected_area: String = "Freemode Arena" # Host-controlled
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var game_mode: String = "Freemode" # Host-controlled
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var local_character_index: int = 0 # Local player's character index
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@@ -135,6 +145,8 @@ func _update_available_areas(mode: String) -> void:
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available_areas = ["Freemode Arena", "Classic", "Colloseum"]
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"Stop n Go":
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available_areas = ["Stop N Go Arena"]
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"Candy Cannon Survival":
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available_areas = ["Gauntlet Arena"]
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_:
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available_areas = ["Classic"]
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@@ -537,6 +549,37 @@ func sync_doors_required_goals(goals: int) -> void:
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doors_required_goals = goals
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emit_signal("doors_required_goals_changed", goals)
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# =============================================================================
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# Gauntlet Settings
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# =============================================================================
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func set_gauntlet_round_duration(duration: int) -> void:
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gauntlet_round_duration = duration
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if is_host: rpc("sync_gauntlet_round_duration", duration)
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@rpc("authority", "call_local", "reliable")
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func sync_gauntlet_round_duration(duration: int) -> void:
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gauntlet_round_duration = duration
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emit_signal("gauntlet_round_duration_changed", duration)
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func set_gauntlet_cannon_interval(interval: int) -> void:
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gauntlet_cannon_interval = interval
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if is_host: rpc("sync_gauntlet_cannon_interval", interval)
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@rpc("authority", "call_local", "reliable")
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func sync_gauntlet_cannon_interval(interval: int) -> void:
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gauntlet_cannon_interval = interval
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emit_signal("gauntlet_cannon_interval_changed", interval)
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func set_gauntlet_volley_size(size: int) -> void:
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gauntlet_volley_size = size
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if is_host: rpc("sync_gauntlet_volley_size", size)
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@rpc("authority", "call_local", "reliable")
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func sync_gauntlet_volley_size(size: int) -> void:
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gauntlet_volley_size = size
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emit_signal("gauntlet_volley_size_changed", size)
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# =============================================================================
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# Character Selection
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# =============================================================================
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@@ -682,14 +725,40 @@ func set_game_mode(mode: String) -> void:
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rpc("sync_game_mode", mode)
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_update_available_areas(mode)
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# Only force switch the area if the selected area is NOT valid for this mode
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if selected_area not in available_areas:
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set_area(available_areas[0])
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else:
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# Important: even if the area is technically in the list, if they just clicked Free Mode
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# we should default them to Free Mode Area if they were on Stop n Go Area before.
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if mode == "Free Mode" and "Free Mode Area" in available_areas:
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set_area("Free Mode Area")
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elif mode == "Stop n Go" and "Stop n Go Area" in available_areas:
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set_area("Stop n Go Area")
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elif mode == "Tekton Doors" and "Tekton Doors Area" in available_areas:
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set_area("Tekton Doors Area")
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elif mode == "Gauntlet" and "Candy Pump Arena" in available_areas:
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set_area("Candy Pump Arena")
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@rpc("authority", "call_local", "reliable")
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func sync_game_mode(mode: String) -> void:
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"""Sync game mode selection from host to clients."""
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game_mode = mode
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_update_available_areas(mode)
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# Try to smart-match the client's local area to the mode as well so their UI matches
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if mode == "Free Mode" and "Free Mode Area" in available_areas:
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selected_area = "Free Mode Area"
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elif mode == "Stop n Go" and "Stop n Go Area" in available_areas:
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selected_area = "Stop n Go Area"
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elif mode == "Tekton Doors" and "Tekton Doors Area" in available_areas:
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selected_area = "Tekton Doors Area"
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elif mode == "Gauntlet" and "Candy Pump Arena" in available_areas:
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selected_area = "Candy Pump Arena"
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elif selected_area not in available_areas:
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selected_area = available_areas[0]
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emit_signal("game_mode_changed", mode)
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func start_game(force: bool = false) -> void:
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@@ -715,6 +784,10 @@ func start_game(force: bool = false) -> void:
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rpc("sync_doors_swap_time", doors_swap_time)
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rpc("sync_doors_refresh_time", doors_refresh_time)
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rpc("sync_doors_required_goals", doors_required_goals)
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# Sync gauntlet settings
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rpc("sync_gauntlet_round_duration", gauntlet_round_duration)
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rpc("sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
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rpc("sync_gauntlet_volley_size", gauntlet_volley_size)
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# Sync game mode
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rpc("sync_game_mode", game_mode)
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@@ -790,6 +863,9 @@ func request_room_info(requester_id: int, requester_name: String, requester_char
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rpc_id(requester_id, "sync_doors_swap_time", doors_swap_time)
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rpc_id(requester_id, "sync_doors_refresh_time", doors_refresh_time)
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rpc_id(requester_id, "sync_doors_required_goals", doors_required_goals)
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rpc_id(requester_id, "sync_gauntlet_round_duration", gauntlet_round_duration)
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rpc_id(requester_id, "sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
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rpc_id(requester_id, "sync_gauntlet_volley_size", gauntlet_volley_size)
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rpc_id(requester_id, "sync_game_mode", game_mode)
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rpc_id(requester_id, "sync_area", selected_area)
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