feat: Implement the main game scene with core logic, manager initialization, multiplayer setup, and UI integration.
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@@ -60,7 +60,7 @@ func _attempt_throw():
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if enhanced_gridmap and "cell_size" in enhanced_gridmap:
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target_world_pos = Vector3(
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target.x * enhanced_gridmap.cell_size.x + enhanced_gridmap.cell_size.x / 2,
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0,
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enhanced_gridmap.cell_size.y,
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target.y * enhanced_gridmap.cell_size.z + enhanced_gridmap.cell_size.z / 2
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)
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