feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://static_tekton_stand_001"]
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[gd_scene load_steps=6 format=3 uid="uid://static_tekton_stand_001"]
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[ext_resource type="Script" path="res://scripts/static_tekton_stand.gd" id="1_script"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_stand"]
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top_radius = 1.4
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@@ -10,12 +12,23 @@ albedo_color = Color(0.15, 0.15, 0.2, 1)
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metallic = 0.6
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roughness = 0.4
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_stand"]
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height = 0.6
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radius = 1.4
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[sub_resource type="BoxShape3D" id="BoxShape3D_stand"]
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size = Vector3(3.2, 0.6, 3.2)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_stand"]
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properties/0/path = NodePath(":shape_index")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(":global_position")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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[node name="StaticTektonStand" type="StaticBody3D"]
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collision_mask = 0
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script = ExtResource("1_script")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_stand")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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@@ -24,4 +37,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_stand")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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shape = SubResource("CylinderShape3D_stand")
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shape = SubResource("BoxShape3D_stand")
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