feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
This commit is contained in:
+1
-1
@@ -228,7 +228,7 @@ func _ready():
|
||||
var mat = ShaderMaterial.new()
|
||||
mat.shader = pointer_shader
|
||||
|
||||
if is_multiplayer_authority():
|
||||
if name == str(multiplayer.get_unique_id()):
|
||||
mat.set_shader_parameter("pointer_color", Color(0.0, 1.0, 0.0, 1.0)) # Green
|
||||
else:
|
||||
mat.set_shader_parameter("pointer_color", Color(1.0, 0.0, 0.0, 1.0)) # Red
|
||||
|
||||
Reference in New Issue
Block a user