feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.

This commit is contained in:
Yogi Wiguna
2026-03-16 14:40:28 +08:00
parent 07387e67af
commit ab3ca7661f
3 changed files with 16 additions and 4 deletions
+1 -1
View File
@@ -228,7 +228,7 @@ func _ready():
var mat = ShaderMaterial.new()
mat.shader = pointer_shader
if is_multiplayer_authority():
if name == str(multiplayer.get_unique_id()):
mat.set_shader_parameter("pointer_color", Color(0.0, 1.0, 0.0, 1.0)) # Green
else:
mat.set_shader_parameter("pointer_color", Color(1.0, 0.0, 0.0, 1.0)) # Red